This repo is discontinued due to the original rcon-srcds becoming active again. Any issues or PR should be directed to that repo instead of this repo.
According to Valve's RCON specification
Based on the work of rcon-srcds.
npm install @c43721/ts-rcon --save
const server = new Rcon(options);
These are the default values.
{
host: '127.0.0.1', // Host
port: 27015, // Port
maximumPacketSize: 0, // Maximum packet bytes (0 = no limit)
encoding: 'ascii', // Packet encoding (ascii, utf8)
timeout: 1000 // in ms
}
The maximum possible value of packet size is 4096 bytes: https://developer.valvesoftware.com/wiki/Source_RCON_Protocol#Packet_Size
Although the package name implies exclusive compatibility with Source games, Minecraft servers also use Valve's RCON implementation, so there should not be any issues using this package for your Minecraft projects!
Using async/await:
const Rcon = require('rcon-srcds');
const server = new Rcon({ host: '127.0.0.1', port: 25010 });
try {
await server.authenticate('your_rcon_password');
console.log('authenticated');
let status = await server.execute('status'); // You can read `status` reponse
server.execute('mp_autokick 0'); // no need to read the response
} catch(e) {
console.error(e);
}
Using (native) promises:
const Rcon = require('rcon-srcds');
const server = new Rcon({ port: 25010 });
server.authenticate('rcon_password')
.then(() => {
console.log('authenticated');
return server.execute('status');
})
.then(console.log)
.catch(console.error);