Releases: rdeioris/glTFRuntime
Releases · rdeioris/glTFRuntime
Marketplace 20240430
Marketplace 20240427
- Added complex collisions support for mobile (requires UE >= 5.4)
- KHR_materials_emissive_strength
- Improved meshopt_compression (and fixed EXPONENTIAL filter)
- Improved curve based animations (quaternions are now exposed)
- Improved scaling management for really small scales
- Added MeshHasMorphTargets() api function
Marketplace 20240424
- Support for Unreal 5.4
- Added glTFLoadAssetFromCommand() for getting gltf data from a command standard output
- Added LoadSkeletalMeshFromRuntimeLODsAsync()
- Added glTFMergeRuntimeLODs
- Added base64 loader
- Preliminary infrastructure for Lumen cards
- Experimental points and lines support
Marketplace 20231127
- Workaround for UVs management in 5.3
- Added animations discovery api
Marketplace 20230907
- Official support for 5.3
- Support for vertex colors in skeletalmeshes
- Improved physicsassets api
- Added Get/SetDownloadTime() for http sessions
- Fixed KHR_mesh_quantization UV support
- Fixed sockets management
- Extended the LOD api
- Improved memory usage and GC references
Marketplace 20230706
- Added support for texture streaming
- Fixed clearcoat + transmission logic
Marketplace 20230704
Marketplace 20230530
- Fixed tangents generation in SkeletalMeshes
- Added MaterialsConfig.ScalarParamsOverrides
Marketplace 20230514
- Official support for 5.2
- Official support for Hololens
- Improved base textures
- Enabled custom depth writes for translucent materials
- Fixed morphtargets for KHR_mesh_quantization (MrAlvaroRamirez)
- added glTFLoadAssetFromFilenameAsync
- Added support for merged KHR_materials_clearcoat
- Allow to generate mesh navigation data
Marketplace 20230225
- Improved animation retargeting system
- Preliminary support for UE5.2
- Added support for sockets management in async loader
- Fixed runtime bones influences