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Releases: rdeioris/glTFRuntime

Marketplace 20240430

30 Apr 17:15
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  • Added encrypted zip files support
  • Added lz4 compression support
  • Fixed a regression with non-indexed meshes

Marketplace 20240427

27 Apr 13:30
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  • Added complex collisions support for mobile (requires UE >= 5.4)
  • KHR_materials_emissive_strength
  • Improved meshopt_compression (and fixed EXPONENTIAL filter)
  • Improved curve based animations (quaternions are now exposed)
  • Improved scaling management for really small scales
  • Added MeshHasMorphTargets() api function

Marketplace 20240424

24 Apr 06:39
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  • Support for Unreal 5.4
  • Added glTFLoadAssetFromCommand() for getting gltf data from a command standard output
  • Added LoadSkeletalMeshFromRuntimeLODsAsync()
  • Added glTFMergeRuntimeLODs
  • Added base64 loader
  • Preliminary infrastructure for Lumen cards
  • Experimental points and lines support

Marketplace 20231127

27 Nov 04:42
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  • Workaround for UVs management in 5.3
  • Added animations discovery api

Marketplace 20230907

07 Sep 07:05
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  • Official support for 5.3
  • Support for vertex colors in skeletalmeshes
  • Improved physicsassets api
  • Added Get/SetDownloadTime() for http sessions
  • Fixed KHR_mesh_quantization UV support
  • Fixed sockets management
  • Extended the LOD api
  • Improved memory usage and GC references

Marketplace 20230706

06 Jul 16:12
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  • Added support for texture streaming
  • Fixed clearcoat + transmission logic

Marketplace 20230704

04 Jul 15:42
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Marketplace 20230530

30 May 05:54
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  • Fixed tangents generation in SkeletalMeshes
  • Added MaterialsConfig.ScalarParamsOverrides

Marketplace 20230514

14 May 09:04
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  • Official support for 5.2
  • Official support for Hololens
  • Improved base textures
  • Enabled custom depth writes for translucent materials
  • Fixed morphtargets for KHR_mesh_quantization (MrAlvaroRamirez)
  • added glTFLoadAssetFromFilenameAsync
  • Added support for merged KHR_materials_clearcoat
  • Allow to generate mesh navigation data

Marketplace 20230225

25 Feb 09:15
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  • Improved animation retargeting system
  • Preliminary support for UE5.2
  • Added support for sockets management in async loader
  • Fixed runtime bones influences