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fix: normalize the vector3
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realstealthninja committed Aug 17, 2024
1 parent 0f3e6db commit 4a97753
Showing 1 changed file with 10 additions and 9 deletions.
19 changes: 10 additions & 9 deletions src/render.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -139,19 +139,20 @@ void render3D() {
textoEngine::renderer renderer(w.ws_col, w.ws_row);

std::vector<vector3> meshes = {
vector3(-1, -1, -1),
vector3( 1, -1, -1),
vector3( 1, 1, -1),
vector3(-1, 1, -1),
vector3(-1, -1, 1),
vector3( 1, -1, 1),
vector3( 1, 1, 1),
vector3( -1, 1, 1),
vector3(-0.5, -0.5, -0.5),
vector3( 0.5, -0.5, -0.5),
vector3( 0.5, 0.5, -0.5),
vector3(-0.5, 0.5, -0.5),
vector3(-0.5, -0.5, 0.5),
vector3( 0.5, -0.5, 0.5),
vector3( 0.5, 0.5, 0.5),
vector3( -0.5, 0.5, 0.5),
};


struct color black = {0, 0, 0, 0};
struct color black = {0, 0, 0, 255};
renderer.clear(black);
renderer.present();
while(true) {
ioctl(STDOUT_FILENO, TIOCGWINSZ, &w);
renderer.height = w.ws_row;
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