Skip to content

rebelvg/klpq_musicRadio

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

61 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

KLPQ MUSIC RADIO MOD by KLPQ.io

Overview

This is a configurable music radio mod. It provides an ability to play music inside of the vehicles. Fully multiplayer compatible. How it works in-game and how to configure it for your community is explained in the videos above. Mod itself doesn't come with any music. It's up to you to add anything you want.

Credits

  • Rebel - configs, scripting.
  • Facel - icons.

Threads

Downloads

Dependencies

Requirements

  • Latest ARMA 3
  • CBA

Optionals

  • ACE3

Usage

In-Game

Mod supports both vanilla and ACE interaction systems.

Variables

  • klpq_musicRadio_enable - bool, enables music radio.
  • klpq_musicRadio_radioThemes - array, sets themes for music radio, leave empty for all themes.
  • klpq_musicRadio_startRadioSongs - array, sets certain songs for music radio to play first.
  • klpq_musicRadio_radioSongs - array, sets songs for music radio, leave empty for all songs.
  • klpq_musicRadio_enableBackpackRadioMP - bool, allows all backpacks to play radio in MP.

Functions

  • [_object, true] call klpq_musicRadio_fnc_addRadio; - adds radio to the object, true to make it play at start.
  • [_unit] call klpq_musicRadio_fnc_addBackpackRadio; - adds radio to the backpack of the unit.
  • call klpq_musicRadio_fnc_exportSongsList; - exports list of configured songs to clipboard.

CBA Settings

  • Radio Volume - controls music radio volume, has immediate effect (ace hearing module will reset volume to the max, disable hearing module to make it work).
  • Loudspeaker Volume - controls loudspeaker volume, only has effect on next song start.
  • All Backpacks Can Play Radio (SP Only) - allows you to use backpack loudspeaker feature in SP.

About

Arma 3 Music Radio Functionality Mod.

Resources

Stars

Watchers

Forks

Packages

No packages published