simd, sse: use 0x80000000 insteaf of -0.f to fix fastmath on msvc #291
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fixes #289
Now we have global macro for sign masks:
for instance:
_mm_set_ps(-0.f, 0.f, -0.f, 0.f)
->glmm_float32x4_SIGNMASK_NPNP
_mm_set_ps(0.f, -0.f, 0.f, -0.f)
->glmm_float32x4_SIGNMASK_PNPN