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Useful Math Resources

Recep Aslantas edited this page Jan 10, 2018 · 1 revision

This page will contain (or collect) math used in this library or related math resources. To remember what we did in math functions we can put their definitions/explanations here. This may save us from re-search same topic/formula multiple times on internet resources.

This page will be updated by time

View Matrix:

The view matrix is inverse of camera's world matrix but this could help us to create it without that world matrix.

Source (https://gamedev.stackexchange.com/a/104892/35488):

| ux vx -nx -eyex |
| uy vy -ny -eyey |
| uz vz -nz -eyez |
| 0  0    0     1 |
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