v8-webgl is an implementation of the WebGL 1.0 API for the Google v8 JavaScript engine.
It uses ANGLE to translate shaders from WebGL to desktop GLSL.
It was created to be used as a visual effects engine for video rendering. e.g. to build a plugin for a framework like MLT. Decompressed video frames could be uploaded as WebGL textures and rendered offscreen with visual effects applied.
v8-webgl is currently a work in progress and incomplete. It needs a hook for the API user to get image data into a WebGL texture. Currently the texSubImage2D methods are not implemented.
It also needs to support rendering to an offscreen FBO - e.g. bindFramebuffer to a null FBO should bind to the offscreen FBO.
It also needs a mechanism to load external JS files, and import files into a JS file.
Copyright (c) 2012 Hewlett-Packard Development Company, L.P. All rights reserved. Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.