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CHANGELOG.md

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Change Log

All notable changes to this project will be documented in this file

Fixes

  • Fix typo in SkeletonTableViewDataSource protocol

Improvements

  • Now it takes in account the UIStackView to calculate the SkeletonLayer bounds (thanks @giantramen)

New

  • Rebranding

Bug fixes

  • Solved issue #23. Problem with UIStackView. (thanks @giantramen)

New

  • You can set the corner radius multiline elements (thanks @B4V4-G)
  • Save view state when skeleton appears and recovery when it is hidden (@juanpe)

Bug fixes

  • Solved issue #51. Support inspectable properties when using Carthage. (thanks @eduardbosch)

New

  • Now SkeletonView is tvOS compatible! 🎉. (thanks @mihai8804858)

Bug fixes

  • Solved issue #46. It crashes the application when tap on it, didSelect called and crash.

Bug fixes

  • Now yes, solved issue #39

New

  • Now SkeletonViewsupports UICollectionViews! 🎉. (thanks @Renatdz)

Bug fixes

  • Solved issue #39. Gradient animation did not work when app becomes active.

New

  • Now you can use table views with resizable cells.

Bug fixes

New

  • You can set the filling percent of the last line in multiline elements (thanks @jontelang!)

Bug fixes

  • Solved issue #14. You could edit text views with skeleton active.

New

  • Create SkeletonAnimationBuilder, to facilitate the creation of layer animations. GradientDirection enum.

New

  • Change some private keywords, to be Swift 3 compatible

Bug fixes

  • It was not removing the skeleton layer
  • First release