This library provides modular building blocks to control various Astromech components. It also provides a serial to IP network messaging API (SMQ) based on ZeroMQ and JSON. Each Arduino should be connected via serial to a Raspberry Pi (or similar) which acts as a bridge. The serial protocol avoids the use of buffers and heavily CRC checked.
This library is the work of many people over many years.
Some of this code inspired from the following sources (in no particular order) John Vannoy, DanF, Joymonkey, Chris James, BigHappyDude, Curiousmarc, IOIIOOO, Mowee, FlthyMcNsty, Rotopod, Michael Erwin, and others nodoubt
You can now try out the Reeltwo library using Wokwi the online Arduino simulator:
This example shows how to create and move a single servo when a button is pressed.
This example shows how to use DelayCall to call functions after specified number of milliseconds.
This example shows how to move a single servo using two buttons.
This example shows how to change the servo easing.
This examples shows how to drive three holo projectors.
This example shows how to drive the logic engine lights
Below are a few examples of how you can use this library to simply your sketches so you can focus on animation and the interaction between gadgets.
#include "ReelTwo.h"
#include "dome/HoloLights.h"
#include "ServoDispatchDirect.h"
#define HOLO_HSERVO 0x1000
#define HOLO_VSERVO 0x2000
const ServoSettings servoSettings[] PROGMEM = {
{ 13, 800, 1600, HOLO_HSERVO, }, /* 0: horizontal front holo */
{ 14, 800, 1800, HOLO_VSERVO }, /* 1: vertical front holo */
{ 15, 800, 1600, HOLO_HSERVO }, /* 2: horizontal top holo */
{ 16, 800, 1325, HOLO_VSERVO }, /* 3: vertical top holo */
{ 25, 900, 1000, HOLO_VSERVO }, /* 4: vertical rear holo */
{ 26, 1300, 1600, HOLO_HSERVO }, /* 5: horizontal rear holo */
};
HoloLights frontHolo(2); // PIN 2
HoloLights rearHolo(3); // PIN 3
HoloLights topHolo(4); // PIN 4
void setup()
{
REELTWO_READY();
frontHolo.assignServos(&servoDispatch, 0, 1);
topHolo.assignServos(&servoDispatch, 2, 3);
rearHolo.assignServos(&servoDispatch, 4, 5);
SetupEvent::ready();
// Send command to front holoprojector
CommandEvent::process("HPF0026|20");
}
void loop()
{
AnimatedEvent::process();
}
#include "ReelTwo.h"
#include "dome/Logics.h"
// Front Logic Device (Jawa ID#1)
LogicEngineDeathStarFLD<> FLD(1, LogicEngineFLDDefault);
// Rear Logic Device (Jawa ID#2)
LogicEngineDeathStarRLDInverted<> RLD(2, LogicEngineRLDDefault);
// LogicEngineControllerDefault reads the trimpots on the back of the board. It is optional.
LogicEngineControllerDefault controller(FLD, RLD);
void setup()
{
REELTWO_READY();
SetupEvent::ready();
// Scroll text for 15 seconds before switching to normal mode
FLD.selectScrollTextLeft("R2\n D2", LogicEngineRenderer::kBlue, 1, 15);
RLD.selectScrollTextLeft("... RSeries LogicEngine ....", LogicEngineRenderer::kYellow, 0, 15);
}
void loop()
{
AnimatedEvent::process();
}
#include "ReelTwo.h"
#include "dome/BadMotivator.h"
#include "dome/FireStick.h"
#include "core/Animation.h"
#define SMOKE_RELAY_PIN 8
#define FIRESTICK_PIN 11
BadMotivator badMotivator(SMOKE_RELAY_PIN);
FireStick fireStick(FIRESTICK_PIN)
AnimationPlayer animationPlayer;
ANIMATION(badMotivator)
{
ANIMATION_ONCE_AND_WAIT({
// Temp max volume
StealthCommand("tmpvol=100,15");
}, 100)
ANIMATION_ONCE_AND_WAIT({
// Temp stop random sounds on main controller
StealthCommand("tmprnd=60");
}, 100)
ANIMATION_ONCE_AND_WAIT({
// Short Circuit MP3 - play sound bank 8
StealthCommand("$08");
}, 500)
ANIMATION_ONCE_AND_WAIT({
// Allow smoke to build up in dome
badMotivator.smokeOn();
}, 3000)
ANIMATION_ONCE_AND_WAIT({
// Open pie panels
servoDispatch.moveServosTo(PIE_PANELS_MASK, 150, 100, 700);
}, 500)
ANIMATION_ONCE_AND_WAIT({
fireStick.spark(500);
// Electrical Crackle MP3 - sound bank 14
StealthCommand("$14");
// TODO Send commands to disable all lights
}, 500)
ANIMATION_ONCE_AND_WAIT({
fireStick.burn(2500);
}, 2500)
ANIMATION_ONCE({
badMotivator.smokeOff();
})
ANIMATION_WAIT(8000)
ANIMATION_ONCE({
// We are back ... play MP3
StealthCommand("$0109");
// Close pie panels
servoDispatch.moveServosTo(PIE_PANELS_MASK, 150, 100, 2400);
})
ANIMATION_END()
}
void setup()
{
SMQ_READY();
SetupEvent::ready();
ANIMATION_PLAY_ONCE(animationPlayer, badMotivator);
}
void loop()
{
AnimatedEvent::process();
}