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Refactor the render instance logic in bevyengine#9903 so that it's ea…
…sier for other components to adopt. (bevyengine#10002) # Objective Currently, the only way for custom components that participate in rendering to opt into the higher-performance extraction method in bevyengine#9903 is to implement the `RenderInstances` data structure and the extraction logic manually. This is inconvenient compared to the `ExtractComponent` API. ## Solution This commit creates a new `RenderInstance` trait that mirrors the existing `ExtractComponent` method but uses the higher-performance approach that bevyengine#9903 uses. Additionally, `RenderInstance` is more flexible than `ExtractComponent`, because it can extract multiple components at once. This makes high-performance rendering components essentially as easy to write as the existing ones based on component extraction. --- ## Changelog ### Added A new `RenderInstance` trait is available mirroring `ExtractComponent`, but using a higher-performance method to extract one or more components to the render world. If you have custom components that rendering takes into account, you may consider migration from `ExtractComponent` to `RenderInstance` for higher performance.
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//! Convenience logic for turning components from the main world into render | ||
//! instances in the render world. | ||
//! | ||
//! This is essentially the same as the `extract_component` module, but | ||
//! higher-performance because it avoids the ECS overhead. | ||
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use std::marker::PhantomData; | ||
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use bevy_app::{App, Plugin}; | ||
use bevy_asset::{Asset, AssetId, Handle}; | ||
use bevy_derive::{Deref, DerefMut}; | ||
use bevy_ecs::{ | ||
prelude::Entity, | ||
query::{QueryItem, ReadOnlyWorldQuery, WorldQuery}, | ||
system::{lifetimeless::Read, Query, ResMut, Resource}, | ||
}; | ||
use bevy_utils::EntityHashMap; | ||
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use crate::{prelude::ViewVisibility, Extract, ExtractSchedule, RenderApp}; | ||
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/// Describes how to extract data needed for rendering from a component or | ||
/// components. | ||
/// | ||
/// Before rendering, any applicable components will be transferred from the | ||
/// main world to the render world in the [`ExtractSchedule`] step. | ||
/// | ||
/// This is essentially the same as | ||
/// [`ExtractComponent`](crate::extract_component::ExtractComponent), but | ||
/// higher-performance because it avoids the ECS overhead. | ||
pub trait RenderInstance: Send + Sync + Sized + 'static { | ||
/// ECS [`WorldQuery`] to fetch the components to extract. | ||
type Query: WorldQuery + ReadOnlyWorldQuery; | ||
/// Filters the entities with additional constraints. | ||
type Filter: WorldQuery + ReadOnlyWorldQuery; | ||
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/// Defines how the component is transferred into the "render world". | ||
fn extract_to_render_instance(item: QueryItem<'_, Self::Query>) -> Option<Self>; | ||
} | ||
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/// This plugin extracts one or more components into the "render world" as | ||
/// render instances. | ||
/// | ||
/// Therefore it sets up the [`ExtractSchedule`] step for the specified | ||
/// [`RenderInstances`]. | ||
#[derive(Default)] | ||
pub struct RenderInstancePlugin<RI> | ||
where | ||
RI: RenderInstance, | ||
{ | ||
only_extract_visible: bool, | ||
marker: PhantomData<fn() -> RI>, | ||
} | ||
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/// Stores all render instances of a type in the render world. | ||
#[derive(Resource, Deref, DerefMut)] | ||
pub struct RenderInstances<RI>(EntityHashMap<Entity, RI>) | ||
where | ||
RI: RenderInstance; | ||
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impl<RI> Default for RenderInstances<RI> | ||
where | ||
RI: RenderInstance, | ||
{ | ||
fn default() -> Self { | ||
Self(Default::default()) | ||
} | ||
} | ||
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impl<RI> RenderInstancePlugin<RI> | ||
where | ||
RI: RenderInstance, | ||
{ | ||
/// Creates a new [`RenderInstancePlugin`] that unconditionally extracts to | ||
/// the render world, whether the entity is visible or not. | ||
pub fn new() -> Self { | ||
Self { | ||
only_extract_visible: false, | ||
marker: PhantomData, | ||
} | ||
} | ||
} | ||
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impl<RI> RenderInstancePlugin<RI> | ||
where | ||
RI: RenderInstance, | ||
{ | ||
/// Creates a new [`RenderInstancePlugin`] that extracts to the render world | ||
/// if and only if the entity it's attached to is visible. | ||
pub fn extract_visible() -> Self { | ||
Self { | ||
only_extract_visible: true, | ||
marker: PhantomData, | ||
} | ||
} | ||
} | ||
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impl<RI> Plugin for RenderInstancePlugin<RI> | ||
where | ||
RI: RenderInstance, | ||
{ | ||
fn build(&self, app: &mut App) { | ||
if let Ok(render_app) = app.get_sub_app_mut(RenderApp) { | ||
render_app.init_resource::<RenderInstances<RI>>(); | ||
if self.only_extract_visible { | ||
render_app.add_systems(ExtractSchedule, extract_visible_to_render_instances::<RI>); | ||
} else { | ||
render_app.add_systems(ExtractSchedule, extract_to_render_instances::<RI>); | ||
} | ||
} | ||
} | ||
} | ||
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fn extract_to_render_instances<RI>( | ||
mut instances: ResMut<RenderInstances<RI>>, | ||
query: Extract<Query<(Entity, RI::Query), RI::Filter>>, | ||
) where | ||
RI: RenderInstance, | ||
{ | ||
instances.clear(); | ||
for (entity, other) in &query { | ||
if let Some(render_instance) = RI::extract_to_render_instance(other) { | ||
instances.insert(entity, render_instance); | ||
} | ||
} | ||
} | ||
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fn extract_visible_to_render_instances<RI>( | ||
mut instances: ResMut<RenderInstances<RI>>, | ||
query: Extract<Query<(Entity, &ViewVisibility, RI::Query), RI::Filter>>, | ||
) where | ||
RI: RenderInstance, | ||
{ | ||
instances.clear(); | ||
for (entity, view_visibility, other) in &query { | ||
if view_visibility.get() { | ||
if let Some(render_instance) = RI::extract_to_render_instance(other) { | ||
instances.insert(entity, render_instance); | ||
} | ||
} | ||
} | ||
} | ||
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impl<A> RenderInstance for AssetId<A> | ||
where | ||
A: Asset, | ||
{ | ||
type Query = Read<Handle<A>>; | ||
type Filter = (); | ||
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fn extract_to_render_instance(item: QueryItem<'_, Self::Query>) -> Option<Self> { | ||
Some(item.id()) | ||
} | ||
} |