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[bug] Observers don't blind from flash (mp_fadetoblack 2) #506

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SergeyShorokhov opened this issue Feb 6, 2020 · 1 comment · Fixed by #507 or #845
Closed

[bug] Observers don't blind from flash (mp_fadetoblack 2) #506

SergeyShorokhov opened this issue Feb 6, 2020 · 1 comment · Fixed by #507 or #845

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@SergeyShorokhov
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Need to fix there
https://github.com/s1lentq/ReGameDLL_CS/blob/c2f62eb98a2280ee6b18ec9cd7281ab511b1ec1c/regamedll/dlls/combat.cpp#L7-L17

@Vaqtincha

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SergeyShorokhov added a commit to SergeyShorokhov/ReGameDLL_CS that referenced this issue Jul 13, 2023
SergeyShorokhov added a commit that referenced this issue Jul 16, 2023
… and code fixes (#845)

 Fix forcing 1-person view for players when `mp_fadetoblack = 2`;
 Fix player blackout on server entry when `mp_fadetoblack = 2`;
 Fix observer not being blinded when `mp_fadetoblack = 2`;
 Fix fadetoblack message timings using new CVar `mp_dying_time`.

fix #501
fix #506

Co-authored-by: s1lentq <s1lentsk@yandex.ru>
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