The goal of the project is to animate a skeletal mesh using the WhiteBoxEngine.
Visual Studio 2019
Compile with Visual Studio 2019 in C++ 17
Launch with Visual Studio
The controls are made for QWERTY so, switch your keyboard in QWERTY The player controls are:
- W - Forward
- S - Backward
- A - Left
- D - Right
- Left click - rotate camera
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Skeleton rendering
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T-Pose
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Blending between keyframes
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Crossfade between two animations
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Backward animation
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Timeline display
Given with the template project
We used Git Lab for the versioning.
Lancelot Maréchal Rémi Giner