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Control tile layout containers via blueprint code #2128

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Tracked by #2276
jleibs opened this issue May 16, 2023 · 3 comments
Closed
Tracked by #2276

Control tile layout containers via blueprint code #2128

jleibs opened this issue May 16, 2023 · 3 comments
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🟦 blueprint The data that defines our UI 🐍 Python API Python logging API 🦀 Rust API Rust logging API

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@jleibs
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jleibs commented May 16, 2023

Tile layout containers are a good first contender for expanding the blueprint APIs. Needs to represet:

  • Layout type (horiz / vert / grid)
  • IDs, and weights of sub-containers and panes

Some decisions to be made about what information is stored as path vs stored as components. Children could be sub-paths or batch-components.

@emilk emilk added the 🟦 blueprint The data that defines our UI label May 16, 2023
@emilk
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emilk commented May 16, 2023

We should do this first:

@emilk emilk changed the title Control tile layout containers via blueprint Control tile layout containers via blueprint code May 30, 2023
@emilk emilk added 🐍 Python API Python logging API 🦀 Rust API Rust logging API labels May 30, 2023
@abey79
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abey79 commented Nov 23, 2023

@jleibs jleibs self-assigned this Feb 27, 2024
@Wumpf Wumpf self-assigned this Feb 29, 2024
@jleibs
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jleibs commented Mar 15, 2024

@jleibs jleibs closed this as completed Mar 15, 2024
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Labels
🟦 blueprint The data that defines our UI 🐍 Python API Python logging API 🦀 Rust API Rust logging API
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