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We depend on the fact that this is monotonically increasing because we always do a latest-at query from the end of the timeline.
However, there are cases, for example saving a blueprint, setting back the system clock, and then re-loading the blueprint that can cause us to end up with items in the blueprint "from the future."
Our query semantics mean these items will always be returned and not overwritten since
The text was updated successfully, but these errors were encountered:
Blueprints currently write updates into the blueprint using:
We depend on the fact that this is monotonically increasing because we always do a latest-at query from the end of the timeline.
However, there are cases, for example saving a blueprint, setting back the system clock, and then re-loading the blueprint that can cause us to end up with items in the blueprint "from the future."
Our query semantics mean these items will always be returned and not overwritten since
The text was updated successfully, but these errors were encountered: