Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Implement billinear filtering of textures #1850

Merged
merged 2 commits into from
Apr 14, 2023
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
66 changes: 60 additions & 6 deletions crates/re_renderer/shader/rectangle.wgsl
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,9 @@ const COLOR_MAPPER_OFF = 1u;
const COLOR_MAPPER_FUNCTION = 2u;
const COLOR_MAPPER_TEXTURE = 3u;

const FILTER_NEAREST = 1u;
const FILTER_BILINEAR = 2u;

struct UniformBuffer {
/// Top left corner position in world space.
top_left_corner_position: Vec3,
Expand Down Expand Up @@ -48,6 +51,9 @@ struct UniformBuffer {
/// Exponent to raise the normalized texture value.
/// Inverse brightness.
gamma: f32,

minification_filter: u32,
magnification_filter: u32,
};

@group(1) @binding(0)
Expand Down Expand Up @@ -90,6 +96,18 @@ fn vs_main(@builtin(vertex_index) v_idx: u32) -> VertexOut {
return out;
}

fn is_magnifying(pixel_coord: Vec2) -> bool {
return fwidth(pixel_coord.x) < 1.0;
}

fn tex_filter(pixel_coord: Vec2) -> u32 {
if is_magnifying(pixel_coord) {
return rect_info.magnification_filter;
} else {
return rect_info.minification_filter;
}
}

@fragment
fn fs_main(in: VertexOut) -> @location(0) Vec4 {
// Sample the main texture:
Expand All @@ -98,14 +116,50 @@ fn fs_main(in: VertexOut) -> @location(0) Vec4 {
// TODO(emilk): support mipmaps
sampled_value = textureSampleLevel(texture_float_filterable, texture_sampler, in.texcoord, 0.0);
} else if rect_info.sample_type == SAMPLE_TYPE_FLOAT_NOFILTER {
let icoords = IVec2(in.texcoord * Vec2(textureDimensions(texture_float).xy));
sampled_value = Vec4(textureLoad(texture_float, icoords, 0));
let coord = in.texcoord * Vec2(textureDimensions(texture_float).xy);
if tex_filter(coord) == FILTER_NEAREST {
// nearest
sampled_value = textureLoad(texture_float, IVec2(coord + vec2(0.5)), 0);
} else {
// bilinear
let v00 = textureLoad(texture_float, IVec2(coord) + IVec2(0, 0), 0);
let v01 = textureLoad(texture_float, IVec2(coord) + IVec2(0, 1), 0);
let v10 = textureLoad(texture_float, IVec2(coord) + IVec2(1, 0), 0);
let v11 = textureLoad(texture_float, IVec2(coord) + IVec2(1, 1), 0);
let top = mix(v00, v10, fract(coord.x));
let bottom = mix(v01, v11, fract(coord.x));
sampled_value = mix(top, bottom, fract(coord.y));
}
} else if rect_info.sample_type == SAMPLE_TYPE_SINT_NOFILTER {
let icoords = IVec2(in.texcoord * Vec2(textureDimensions(texture_sint).xy));
sampled_value = Vec4(textureLoad(texture_sint, icoords, 0));
let coord = in.texcoord * Vec2(textureDimensions(texture_sint).xy);
if tex_filter(coord) == FILTER_NEAREST {
// nearest
sampled_value = Vec4(textureLoad(texture_sint, IVec2(coord + vec2(0.5)), 0));
} else {
// bilinear
let v00 = Vec4(textureLoad(texture_sint, IVec2(coord) + IVec2(0, 0), 0));
let v01 = Vec4(textureLoad(texture_sint, IVec2(coord) + IVec2(0, 1), 0));
let v10 = Vec4(textureLoad(texture_sint, IVec2(coord) + IVec2(1, 0), 0));
let v11 = Vec4(textureLoad(texture_sint, IVec2(coord) + IVec2(1, 1), 0));
let top = mix(v00, v10, fract(coord.x));
let bottom = mix(v01, v11, fract(coord.x));
sampled_value = mix(top, bottom, fract(coord.y));
}
} else if rect_info.sample_type == SAMPLE_TYPE_UINT_NOFILTER {
let icoords = IVec2(in.texcoord * Vec2(textureDimensions(texture_uint).xy));
sampled_value = Vec4(textureLoad(texture_uint, icoords, 0));
let coord = in.texcoord * Vec2(textureDimensions(texture_uint).xy);
if tex_filter(coord) == FILTER_NEAREST {
// nearest
sampled_value = Vec4(textureLoad(texture_uint, IVec2(coord + vec2(0.5)), 0));
} else {
// bilinear
let v00 = Vec4(textureLoad(texture_uint, IVec2(coord) + IVec2(0, 0), 0));
let v01 = Vec4(textureLoad(texture_uint, IVec2(coord) + IVec2(0, 1), 0));
let v10 = Vec4(textureLoad(texture_uint, IVec2(coord) + IVec2(1, 0), 0));
let v11 = Vec4(textureLoad(texture_uint, IVec2(coord) + IVec2(1, 1), 0));
let top = mix(v00, v10, fract(coord.x));
let bottom = mix(v01, v11, fract(coord.x));
sampled_value = mix(top, bottom, fract(coord.y));
}
} else {
return ERROR_RGBA; // unknown sample type
}
Expand Down
18 changes: 16 additions & 2 deletions crates/re_renderer/src/renderer/rectangles.rs
Original file line number Diff line number Diff line change
Expand Up @@ -192,6 +192,9 @@ mod gpu_data {
const COLOR_MAPPER_FUNCTION: u32 = 2;
const COLOR_MAPPER_TEXTURE: u32 = 3;

const FILTER_NEAREST: u32 = 1;
const FILTER_BILINEAR: u32 = 2;

#[repr(C, align(256))]
#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
pub struct UniformBuffer {
Expand All @@ -213,7 +216,8 @@ mod gpu_data {

color_mapper: u32,
gamma: f32,
_row_padding: [u32; 2],
minification_filter: u32,
magnification_filter: u32,

_end_padding: [wgpu_buffer_types::PaddingRow; 16 - 6],
}
Expand Down Expand Up @@ -275,6 +279,15 @@ mod gpu_data {
}
}

let minification_filter = match rectangle.texture_filter_minification {
super::TextureFilterMin::Linear => FILTER_BILINEAR,
super::TextureFilterMin::Nearest => FILTER_NEAREST,
};
let magnification_filter = match rectangle.texture_filter_magnification {
super::TextureFilterMag::Linear => FILTER_BILINEAR,
super::TextureFilterMag::Nearest => FILTER_NEAREST,
};

Ok(Self {
top_left_corner_position: rectangle.top_left_corner_position.into(),
colormap_function,
Expand All @@ -287,7 +300,8 @@ mod gpu_data {
range_min_max: (*range).into(),
color_mapper: color_mapper_int,
gamma: *gamma,
_row_padding: Default::default(),
minification_filter,
magnification_filter,
_end_padding: Default::default(),
})
}
Expand Down
45 changes: 21 additions & 24 deletions crates/re_viewer/src/ui/view_tensor/ui.rs
Original file line number Diff line number Diff line change
Expand Up @@ -349,32 +349,29 @@ impl TextureSettings {
});
ui.end_row();

// TODO(#1612): support texture filtering again
if false {
re_ui
.grid_left_hand_label(ui, "Filtering")
.on_hover_text("Filtering to use when magnifying");

fn tf_to_string(tf: egui::TextureFilter) -> &'static str {
match tf {
egui::TextureFilter::Nearest => "Nearest",
egui::TextureFilter::Linear => "Linear",
}
re_ui
.grid_left_hand_label(ui, "Filtering")
.on_hover_text("Filtering to use when magnifying");

fn tf_to_string(tf: egui::TextureFilter) -> &'static str {
match tf {
egui::TextureFilter::Nearest => "Nearest",
egui::TextureFilter::Linear => "Linear",
}
egui::ComboBox::from_id_source("texture_filter")
.selected_text(tf_to_string(options.magnification))
.show_ui(ui, |ui| {
ui.style_mut().wrap = Some(false);
ui.set_min_width(64.0);

let mut selectable_value = |ui: &mut egui::Ui, e| {
ui.selectable_value(&mut options.magnification, e, tf_to_string(e))
};
selectable_value(ui, egui::TextureFilter::Linear);
selectable_value(ui, egui::TextureFilter::Nearest);
});
ui.end_row();
}
egui::ComboBox::from_id_source("texture_filter")
.selected_text(tf_to_string(options.magnification))
.show_ui(ui, |ui| {
ui.style_mut().wrap = Some(false);
ui.set_min_width(64.0);

let mut selectable_value = |ui: &mut egui::Ui, e| {
ui.selectable_value(&mut options.magnification, e, tf_to_string(e))
};
selectable_value(ui, egui::TextureFilter::Nearest);
selectable_value(ui, egui::TextureFilter::Linear);
});
ui.end_row();
}
}

Expand Down