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Cached transforms & disconnected spaces for faster scenes with many transforms #5221

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merged 6 commits into from
Feb 23, 2024

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@teh-cmc teh-cmc commented Feb 16, 2024

Also make sure to check whether the feature is enabled before querying.

This makes a massive difference in big scenes with large transform hierarchies.

After:
image

Before:
image

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  • I have read and agree to Contributor Guide and the Code of Conduct
  • I've included a screenshot or gif (if applicable)
  • I have tested the web demo (if applicable):
  • The PR title and labels are set such as to maximize their usefulness for the next release's CHANGELOG
  • If applicable, add a new check to the release checklist!

@teh-cmc teh-cmc added 🚀 performance Optimization, memory use, etc include in changelog labels Feb 16, 2024
@teh-cmc teh-cmc marked this pull request as draft February 16, 2024 17:08
@teh-cmc teh-cmc force-pushed the cmc/cached_transform_arrows branch from c108726 to af01b28 Compare February 22, 2024 08:36
@teh-cmc teh-cmc force-pushed the cmc/cached_transform_arrows branch from af01b28 to f2d91ac Compare February 22, 2024 08:59
@teh-cmc teh-cmc changed the title Cached transform arrows Cached transforms & disconnected spaces Feb 22, 2024
@teh-cmc teh-cmc requested a review from Wumpf February 22, 2024 09:29
@teh-cmc teh-cmc marked this pull request as ready for review February 22, 2024 09:31
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teh-cmc commented Feb 22, 2024

Let's get rid of those cache stats next 😒

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teh-cmc commented Feb 22, 2024

Oh actually there's still this reference_from_entity_ignoring_pinhole thing

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teh-cmc commented Feb 22, 2024

Added cached pinholes @Wumpf

@Wumpf Wumpf merged commit e050442 into main Feb 23, 2024
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@Wumpf Wumpf deleted the cmc/cached_transform_arrows branch February 23, 2024 08:07
@Wumpf Wumpf changed the title Cached transforms & disconnected spaces Cached transforms & disconnected spaces for faster scenes with many transforms Feb 23, 2024
Wumpf added a commit that referenced this pull request Feb 26, 2024
### What

* Missed this one on #5221

Didn't make a big difference in perf though for the scene I tested with
(opf --no-frames), but no point in not keeping it, likely more relevant
for more even more pinholes.


### Checklist
* [x] I have read and agree to [Contributor
Guide](https://github.com/rerun-io/rerun/blob/main/CONTRIBUTING.md) and
the [Code of
Conduct](https://github.com/rerun-io/rerun/blob/main/CODE_OF_CONDUCT.md)
* [x] I've included a screenshot or gif (if applicable)
* [x] I have tested the web demo (if applicable):
* Using newly built examples:
[app.rerun.io](https://app.rerun.io/pr/5271/index.html)
* Using examples from latest `main` build:
[app.rerun.io](https://app.rerun.io/pr/5271/index.html?manifest_url=https://app.rerun.io/version/main/examples_manifest.json)
* Using full set of examples from `nightly` build:
[app.rerun.io](https://app.rerun.io/pr/5271/index.html?manifest_url=https://app.rerun.io/version/nightly/examples_manifest.json)
* [x] The PR title and labels are set such as to maximize their
usefulness for the next release's CHANGELOG
* [x] If applicable, add a new check to the [release
checklist](https://github.com/rerun-io/rerun/blob/main/tests/python/release_checklist)!

- [PR Build Summary](https://build.rerun.io/pr/5271)
- [Docs
preview](https://rerun.io/preview/d432d0758198ceb81cf950e39543d1c4268bc7e3/docs)
<!--DOCS-PREVIEW-->
- [Examples
preview](https://rerun.io/preview/d432d0758198ceb81cf950e39543d1c4268bc7e3/examples)
<!--EXAMPLES-PREVIEW-->
- [Recent benchmark results](https://build.rerun.io/graphs/crates.html)
- [Wasm size tracking](https://build.rerun.io/graphs/sizes.html)
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