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Expose ui point radii to logging & blueprint, remove old default radius settings in favor of blueprint default components #6678
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// When we change the type of units,the value is likely going to be _very wrong_. | ||
// Unfortunately, we don't have knowledge of a fallback here, so we to hardcoded "reasonable" values. | ||
if is_scene_units { | ||
abs_value = 0.5; |
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It would be nice to be able to use the auto_size_world_heuristic
somehow, but I guess that's a hard ask
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yeah 100% and it would indeed be a very complicated/annoying wire to put in. That's what I meant above with not being able to access a fallback (fallbacks have this kind of context sensitive information)
@rerun-bot full-check |
Started a full build: https://github.com/rerun-io/rerun/actions/runs/9746942257 |
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@rerun-bot full-check |
Started a full build: https://github.com/rerun-io/rerun/actions/runs/9757099329 |
What
Screen.Recording.2024-06-28.174328.mp4
Also cleans up all the way down to re_renderer, removing the special auto size values we used to check for at rendering time.
Adds 4 new code snippets: ui vs scene radius for point2d/point3d/line2d/line3d. It can be used with even more components but this should be enough to make it discoverable
Checklist
main
build: rerun.io/viewernightly
build: rerun.io/viewerTo run all checks from
main
, comment on the PR with@rerun-bot full-check
.