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Configs to setup DOTween's tween parameters via Unity editor.

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DOTween Configs

Configs to setup DOTween's tween parameters via Unity editor.

Motivation

While DOTween provides shortcuts to start tween with given parameters, these parameters are usually either hardcoded, extracted to constants or serialized by Unity. Only latter approach allows tuning parameters via Unity editor without code changes. Since DOTween API expects each parameter to be passed separately, it's not convinent to setup various tweens this way. The goal of this project is to ease such configuration.

How to use

DOTween is required for tween configs. You can download it here.

Add this repository as submodule under Assets folder or download it and put to Assets folder of your Unity project. Import DOTweenConfigs namespace to use tween configs.

There are two ways to use tween configs: either use serializable version or scriptable object one. Scriptable object version allows sharing same tween config between several objects.

Serializable version

Add tween config serializable field to your object and setup tween parameters. Use coressponding extension method to start tween with this tween config.

Example of serializable position 3D tween config used in DOMove extension method:

using UnityEngine;
using DOTweenConfigs;

public class DOMoveSerializableExample : MonoBehaviour
{
    [SerializeField]
    private Position3DTweenConfig tweenConfig;

    private void Start()
    {
        transform.DOMove(tweenConfig);
    }
}

Scriptable object version

First create scriptable object asset for tween config. Available options can be found in create asset menu. Navigate there either via top Unity panel "Assets/Create/DOTweenConfigs" or via "Create" button in project window: "Create/DOTweenConfigs". After clicking desired config, new asset file with tween config is created. Setup tween parameters for tween config asset via inspector. Add tween config asset serializable field to your object and link desired tween config asset. Use coressponding extension method to start tween with this tween config asset.

Example of position 3D tween config scriptable object used in DOMove extension method:

using UnityEngine;
using DOTweenConfigs;

public class DOMoveScriptableObjectExample : MonoBehaviour
{
    [SerializeField]
    private Position3DTweenConfig tweenConfigAsset;

    private void Start()
    {
        transform.DOMove(tweenConfigAsset.TweenConfig);
    }
}

Installation

Project supports Unity Package Manager. To install project as Git package, update package manifest dependencies to have com.rfadeev.dotweenconfigs package:

{
  "dependencies": {
    "com.rfadeev.dotweenconfigs": "https://github.com/rfadeev/dotween-configs"
  }
}

To use DOTween configs for Physics, Physics2D, Sprites and UI DOTween modules, additionnal setup is required.

  1. Create assembly definition file for DOTween modules. For that click "Create ASMDEF..." button in DOTween Utility Panel.
  2. Add following defines to your scripting define symbols
    • DOTWEEN_PHYSICS_MODULE_ENABLED for Physics module
    • DOTWEEN_PHYSICS2D_MODULE_ENABLED for Physics2D module
    • DOTWEEN_SPRITE_MODULE_ENABLED for Sprite module. It is called Sprites module in the DOTween Utility Panel, but Sprite in the DOTween code.
    • DOTWEEN_UI_MODULE_ENABLED for UI module

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Configs to setup DOTween's tween parameters via Unity editor.

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