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Releases: rfht/rigg

rigg 1.1

04 May 02:41
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This update contains some minor fixes for use in OpenBSD ports, as well as a new CLI flag.

  • Use $HOME in test/MonoInvisible.cs instead of /home. This makes more sense with how PORTHOME works int he ports tree.
  • Stop using PREFIX variable for BINDIR and MANDIR, using just /usr/local instead. This fixes the installation in the port.
  • Add -l flag which lists supported engine binaries.

EDIT: Tarball updated immediately after release to remove the .git* files that make the tarball unnecessarily large.

rigg 1.0

10 Mar 12:41
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I am excited to announce the 1.0 release of rigg! With this program, a large number of games based on Mono or HashLink can be run on OpenBSD. It uses unveil(2) for 2 purposes: In strict mode (the default), filesystem access/visibility is reduced to the empirical minimum necessary, protecting other parts of the file system from inadvertent or malicious access. The other use of unveil(2) is to hide bundled libraries of the Linux game version, so that the engine can fall back on the OpenBSD-native libraries.

Some notable games that have been tested with rigg(1) on OpenBSD (make sure pertinent libraries are installed to run):

  • Crystal Project
  • Dead Cells
  • Hacknet
  • Northgard
  • Nuclear Blaze
  • Opus Magnum
  • Owlboy
  • Salt and Sanctuary
  • SpaceChem
  • Terraria

Many thanks to @brynet whose work on unveilro(1) has been a significant inspiration for rigg!

1.0alpha0

21 Sep 21:20
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1.0alpha0 Pre-release
Pre-release

alpha0 - remember this needs to run from wxallowed filesystem.