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fix dire hit and paralyze heal (#2931)
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Jaizu authored Apr 20, 2023
2 parents d3fed56 + 216b7a4 commit 115efe7
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Showing 2 changed files with 3 additions and 1 deletion.
2 changes: 2 additions & 0 deletions src/item.c
Original file line number Diff line number Diff line change
Expand Up @@ -973,6 +973,8 @@ u32 GetItemStatus1Mask(u16 itemId)
const u8 *effect = GetItemEffect(itemId);
switch (effect[3])
{
case ITEM3_PARALYSIS:
return STATUS1_PARALYSIS;
case ITEM3_FREEZE:
return STATUS1_FREEZE;
case ITEM3_BURN:
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2 changes: 1 addition & 1 deletion src/item_use.c
Original file line number Diff line number Diff line change
Expand Up @@ -1154,7 +1154,7 @@ static bool32 CannotUseBagBattleItem(u16 itemId)
}
// Dire Hit
if (battleUsage == EFFECT_ITEM_SET_FOCUS_ENERGY
&& !(gBattleMons[gBattlerInMenuId].status2 & STATUS2_FOCUS_ENERGY))
&& (gBattleMons[gBattlerInMenuId].status2 & STATUS2_FOCUS_ENERGY))
{
cannotUse++;
}
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