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Original file line number | Diff line number | Diff line change |
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#include "global.h" | ||
#include "test_battle.h" | ||
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ASSUMPTIONS | ||
{ | ||
ASSUME(gBattleMoves[MOVE_BURN_UP].effect == EFFECT_BURN_UP); | ||
} | ||
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SINGLE_BATTLE_TEST("Burn Up user loses it's typing", s16 damage) | ||
{ | ||
s16 stabDamage; | ||
s16 nonStabDamage; | ||
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GIVEN { | ||
PLAYER(SPECIES_CYNDAQUIL); | ||
OPPONENT(SPECIES_WOBBUFFET); | ||
} WHEN { | ||
TURN { MOVE(player, MOVE_BURN_UP); } | ||
TURN { MOVE(player, MOVE_BURN_UP); } | ||
} SCENE { | ||
ANIMATION(ANIM_TYPE_MOVE, MOVE_BURN_UP, player); | ||
MESSAGE("Cyndaquil burned itself out!"); | ||
MESSAGE("Cyndaquil used Burn Up!"); | ||
MESSAGE("But it failed!"); | ||
} | ||
} | ||
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SINGLE_BATTLE_TEST("Burn Up fails if the user isn't a fire type", s16 damage) | ||
{ | ||
GIVEN { | ||
PLAYER(SPECIES_WOBBUFFET); | ||
OPPONENT(SPECIES_WOBBUFFET); | ||
} WHEN { | ||
TURN { MOVE(player, MOVE_BURN_UP); } | ||
} SCENE { | ||
NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_BURN_UP, player); } | ||
MESSAGE("Wobbuffet used Burn Up!"); | ||
MESSAGE("But it failed!"); | ||
} | ||
} | ||
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SINGLE_BATTLE_TEST("Burn Up user loses it's typing if enemy faints", s16 damage) | ||
{ | ||
s16 stabDamage; | ||
s16 nonStabDamage; | ||
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GIVEN { | ||
PLAYER(SPECIES_CYNDAQUIL); | ||
OPPONENT(SPECIES_WOBBUFFET) { HP(1); } | ||
} WHEN { | ||
TURN { MOVE(player, MOVE_BURN_UP); } | ||
} SCENE { | ||
ANIMATION(ANIM_TYPE_MOVE, MOVE_BURN_UP, player); | ||
HP_BAR(opponent, hp: 0); | ||
MESSAGE("Cyndaquil burned itself out!"); | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,57 @@ | ||
#include "global.h" | ||
#include "test_battle.h" | ||
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ASSUMPTIONS | ||
{ | ||
ASSUME(gBattleMoves[MOVE_DOUBLE_SHOCK].effect == EFFECT_DOUBLE_SHOCK); | ||
} | ||
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SINGLE_BATTLE_TEST("Double Shock user loses it's typing", s16 damage) | ||
{ | ||
s16 stabDamage; | ||
s16 nonStabDamage; | ||
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GIVEN { | ||
PLAYER(SPECIES_PIKACHU); | ||
OPPONENT(SPECIES_WOBBUFFET); | ||
} WHEN { | ||
TURN { MOVE(player, MOVE_DOUBLE_SHOCK); } | ||
TURN { MOVE(player, MOVE_DOUBLE_SHOCK); } | ||
} SCENE { | ||
ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_SHOCK, player); | ||
MESSAGE("Pikachu used up all of its electricity!"); | ||
MESSAGE("Pikachu used Double Shock!"); | ||
MESSAGE("But it failed!"); | ||
} | ||
} | ||
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SINGLE_BATTLE_TEST("Double Shock fails if the user isn't a fire type", s16 damage) | ||
{ | ||
GIVEN { | ||
PLAYER(SPECIES_WOBBUFFET); | ||
OPPONENT(SPECIES_WOBBUFFET); | ||
} WHEN { | ||
TURN { MOVE(player, MOVE_DOUBLE_SHOCK); } | ||
} SCENE { | ||
NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_SHOCK, player); } | ||
MESSAGE("Wobbuffet used Double Shock!"); | ||
MESSAGE("But it failed!"); | ||
} | ||
} | ||
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SINGLE_BATTLE_TEST("Double Shock user loses it's typing if enemy faints", s16 damage) | ||
{ | ||
s16 stabDamage; | ||
s16 nonStabDamage; | ||
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GIVEN { | ||
PLAYER(SPECIES_PIKACHU); | ||
OPPONENT(SPECIES_WOBBUFFET) { HP(1); } | ||
} WHEN { | ||
TURN { MOVE(player, MOVE_DOUBLE_SHOCK); } | ||
} SCENE { | ||
ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_SHOCK, player); | ||
HP_BAR(opponent, hp: 0); | ||
MESSAGE("Pikachu used up all of its electricity!"); | ||
} | ||
} |