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Add Gen IX items (#2838)
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ghoulslash authored Mar 26, 2023
2 parents a0b95ae + cd6d71c commit 5d71afd
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Showing 48 changed files with 1,077 additions and 121 deletions.
19 changes: 19 additions & 0 deletions graphics/items/icon_palettes/ability_shield.pal
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19 changes: 19 additions & 0 deletions graphics/items/icon_palettes/adamant_crystal.pal
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19 changes: 19 additions & 0 deletions graphics/items/icon_palettes/auspicious_armor.pal
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19 changes: 19 additions & 0 deletions graphics/items/icon_palettes/big_bamboo_shoot.pal
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19 changes: 19 additions & 0 deletions graphics/items/icon_palettes/booster_energy.pal
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19 changes: 19 additions & 0 deletions graphics/items/icon_palettes/covert_cloak.pal
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19 changes: 19 additions & 0 deletions graphics/items/icon_palettes/gimmighoul_coin.pal
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19 changes: 19 additions & 0 deletions graphics/items/icon_palettes/griseous_core.pal
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19 changes: 19 additions & 0 deletions graphics/items/icon_palettes/leaders_crest.pal
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19 changes: 19 additions & 0 deletions graphics/items/icon_palettes/loaded_dice.pal
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19 changes: 19 additions & 0 deletions graphics/items/icon_palettes/lustrous_globe.pal
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19 changes: 19 additions & 0 deletions graphics/items/icon_palettes/malicious_armor.pal
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19 changes: 19 additions & 0 deletions graphics/items/icon_palettes/mirror_herb.pal
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19 changes: 19 additions & 0 deletions graphics/items/icon_palettes/punching_glove.pal
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19 changes: 19 additions & 0 deletions graphics/items/icon_palettes/scroll_of_darkness.pal
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19 changes: 19 additions & 0 deletions graphics/items/icon_palettes/scroll_of_waters.pal
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19 changes: 19 additions & 0 deletions graphics/items/icon_palettes/tera_orb.pal
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19 changes: 19 additions & 0 deletions graphics/items/icon_palettes/tiny_bamboo_shoot.pal
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Binary file added graphics/items/icons/ability_shield.png
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1 change: 1 addition & 0 deletions include/constants/hold_effects.h
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Expand Up @@ -159,6 +159,7 @@
#define HOLD_EFFECT_PUNCHING_GLOVE 178
#define HOLD_EFFECT_COVERT_CLOAK 179
#define HOLD_EFFECT_LOADED_DICE 180
#define HOLD_EFFECT_BOOSTER_ENERGY 181 // Not implemented.

#define HOLD_EFFECT_CHOICE(holdEffect)((holdEffect == HOLD_EFFECT_CHOICE_BAND || holdEffect == HOLD_EFFECT_CHOICE_SCARF || holdEffect == HOLD_EFFECT_CHOICE_SPECS))

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