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Optimize BuildOamBuffer
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mrgriffin committed Aug 2, 2023
1 parent b499f41 commit b08b6a3
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Showing 2 changed files with 398 additions and 149 deletions.
244 changes: 95 additions & 149 deletions gflib/sprite.c
Original file line number Diff line number Diff line change
Expand Up @@ -48,11 +48,7 @@ struct OamDimensions
s8 height;
};

static void UpdateOamCoords(void);
static void BuildSpritePriorities(void);
static void SortSprites(void);
static void CopyMatricesToOamBuffer(void);
static void AddSpritesToOamBuffer(void);
static void SortSprites(u32 *spritePriorities, s32 n);
static u8 CreateSpriteAt(u8 index, const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
static void ResetOamMatrices(void);
static void ResetSprite(struct Sprite *sprite);
Expand Down Expand Up @@ -280,12 +276,12 @@ u32 gOamMatrixAllocBitmap;
u8 gReservedSpritePaletteCount;

EWRAM_DATA struct Sprite gSprites[MAX_SPRITES + 1] = {0};
EWRAM_DATA static u16 sSpritePriorities[MAX_SPRITES] = {0};
EWRAM_DATA static u8 sSpriteOrder[MAX_SPRITES] = {0};
EWRAM_DATA static bool8 sShouldProcessSpriteCopyRequests = 0;
EWRAM_DATA static u8 sSpriteCopyRequestCount = 0;
EWRAM_DATA static struct SpriteCopyRequest sSpriteCopyRequests[MAX_SPRITES] = {0};
EWRAM_DATA u8 gOamLimit = 0;
static EWRAM_DATA u8 gOamDummyIndex = 0;
EWRAM_DATA u16 gReservedSpriteTileCount = 0;
EWRAM_DATA static u8 sSpriteTileAllocBitmap[128] = {0};
EWRAM_DATA s16 gSpriteCoordOffsetX = 0;
Expand All @@ -296,6 +292,7 @@ EWRAM_DATA bool8 gAffineAnimsDisabled = FALSE;
void ResetSpriteData(void)
{
ResetOamRange(0, 128);
gOamDummyIndex = 0;
ResetAllSprites();
ClearSpriteCopyRequests();
ResetAffineAnimData();
Expand Down Expand Up @@ -326,179 +323,128 @@ void AnimateSprites(void)

void BuildOamBuffer(void)
{
u8 temp;
UpdateOamCoords();
BuildSpritePriorities();
SortSprites();
temp = gMain.oamLoadDisabled;
gMain.oamLoadDisabled = TRUE;
AddSpritesToOamBuffer();
CopyMatricesToOamBuffer();
gMain.oamLoadDisabled = temp;
sShouldProcessSpriteCopyRequests = TRUE;
}
bool32 oamLoadDisabled;
u32 i, stride;
u8 oamIndex;

// All attributes which affect sorting packed into a single u32:
// { priority:2, subpriority:8, y:9, :5, index:8 }.
// Index has its own byte even though it only needs 6 bits so that
// we can load it with a ldrb instead of having to mask out the
// bottom 6 bits.
u32 spritePriorities[MAX_SPRITES];
s32 toSort = 0;
u8 skippedSprites[MAX_SPRITES];
u32 skippedSpritesN = 0;
u32 matrices = 0;

void UpdateOamCoords(void)
{
u8 i;
for (i = 0; i < MAX_SPRITES; i++)
{
struct Sprite *sprite = &gSprites[i];
if (sprite->inUse && !sprite->invisible)
// Reuse existing sSpriteOrder because we expect the order to be
// relatively stable between frames.
u32 index = sSpriteOrder[i];
struct Sprite *sprite = &gSprites[index];
s32 y;
if (!sprite->inUse || sprite->invisible)
{
if (sprite->coordOffsetEnabled)
{
sprite->oam.x = sprite->x + sprite->x2 + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
sprite->oam.y = sprite->y + sprite->y2 + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
}
else
{
sprite->oam.x = sprite->x + sprite->x2 + sprite->centerToCornerVecX;
sprite->oam.y = sprite->y + sprite->y2 + sprite->centerToCornerVecY;
}
skippedSprites[skippedSpritesN++] = index;
continue;
}
}
}

void BuildSpritePriorities(void)
{
u16 i;
for (i = 0; i < MAX_SPRITES; i++)
{
struct Sprite *sprite = &gSprites[i];
u16 priority = sprite->subpriority | (sprite->oam.priority << 8);
sSpritePriorities[i] = priority;
}
}
if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK)
matrices |= 1 << sprite->oam.matrixNum;

void SortSprites(void)
{
u8 i;
for (i = 1; i < MAX_SPRITES; i++)
{
u8 j = i;
struct Sprite *sprite1 = &gSprites[sSpriteOrder[i - 1]];
struct Sprite *sprite2 = &gSprites[sSpriteOrder[i]];
u16 sprite1Priority = sSpritePriorities[sSpriteOrder[i - 1]];
u16 sprite2Priority = sSpritePriorities[sSpriteOrder[i]];
s16 sprite1Y = sprite1->oam.y;
s16 sprite2Y = sprite2->oam.y;

if (sprite1Y >= DISPLAY_HEIGHT)
sprite1Y = sprite1Y - 256;

if (sprite2Y >= DISPLAY_HEIGHT)
sprite2Y = sprite2Y - 256;

if (sprite1->oam.affineMode == ST_OAM_AFFINE_DOUBLE
&& sprite1->oam.size == ST_OAM_SIZE_3)
if (sprite->coordOffsetEnabled)
{
u32 shape = sprite1->oam.shape;
if (shape == ST_OAM_SQUARE || shape == ST_OAM_V_RECTANGLE)
{
if (sprite1Y > 128)
sprite1Y = sprite1Y - 256;
}
sprite->oam.x = sprite->x + sprite->x2 + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
sprite->oam.y = sprite->y + sprite->y2 + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
}
else
{
sprite->oam.x = sprite->x + sprite->x2 + sprite->centerToCornerVecX;
sprite->oam.y = sprite->y + sprite->y2 + sprite->centerToCornerVecY;
}

if (sprite2->oam.affineMode == ST_OAM_AFFINE_DOUBLE
&& sprite2->oam.size == ST_OAM_SIZE_3)
y = sprite->oam.y;
if (y >= DISPLAY_HEIGHT)
{
y -= 256;
}
else if (sprite->oam.affineMode == ST_OAM_AFFINE_DOUBLE
&& sprite->oam.size == ST_OAM_SIZE_3)
{
u32 shape = sprite2->oam.shape;
u32 shape = sprite->oam.shape;
if (shape == ST_OAM_SQUARE || shape == ST_OAM_V_RECTANGLE)
{
if (sprite2Y > 128)
sprite2Y = sprite2Y - 256;
if (y > 128)
y -= 256;
}
}

while (j > 0
&& ((sprite1Priority > sprite2Priority)
|| (sprite1Priority == sprite2Priority && sprite1Y < sprite2Y)))
{
u8 temp = sSpriteOrder[j];
sSpriteOrder[j] = sSpriteOrder[j - 1];
sSpriteOrder[j - 1] = temp;

// UB: If j equals 1, then j-- makes j equal 0.
// Then, sSpriteOrder[-1] gets accessed below.
// Although this doesn't result in a bug in the ROM,
// the behavior is undefined.
j--;
#ifdef UBFIX
if (j == 0)
break;
#endif

sprite1 = &gSprites[sSpriteOrder[j - 1]];
sprite2 = &gSprites[sSpriteOrder[j]];
sprite1Priority = sSpritePriorities[sSpriteOrder[j - 1]];
sprite2Priority = sSpritePriorities[sSpriteOrder[j]];
sprite1Y = sprite1->oam.y;
sprite2Y = sprite2->oam.y;
// y in [-128...159], so (159 - y) in [0..287].
spritePriorities[toSort++]
= (sprite->oam.priority << 30)
| (sprite->subpriority << 22)
| (((159 - y) & 0x1FF) << 13)
| (index << 0);
}

if (sprite1Y >= DISPLAY_HEIGHT)
sprite1Y = sprite1Y - 256;
SortSprites(spritePriorities, toSort);

if (sprite2Y >= DISPLAY_HEIGHT)
sprite2Y = sprite2Y - 256;
for (i = 0; i < toSort; i++)
sSpriteOrder[i] = spritePriorities[i] & 0xFF;
for (i = 0; i < skippedSpritesN; i++)
sSpriteOrder[toSort + i] = skippedSprites[i];

if (sprite1->oam.affineMode == ST_OAM_AFFINE_DOUBLE
&& sprite1->oam.size == ST_OAM_SIZE_3)
{
u32 shape = sprite1->oam.shape;
if (shape == ST_OAM_SQUARE || shape == ST_OAM_V_RECTANGLE)
{
if (sprite1Y > 128)
sprite1Y = sprite1Y - 256;
}
}
oamLoadDisabled = gMain.oamLoadDisabled;
gMain.oamLoadDisabled = TRUE;

if (sprite2->oam.affineMode == ST_OAM_AFFINE_DOUBLE
&& sprite2->oam.size == ST_OAM_SIZE_3)
{
u32 shape = sprite2->oam.shape;
if (shape == ST_OAM_SQUARE || shape == ST_OAM_V_RECTANGLE)
{
if (sprite2Y > 128)
sprite2Y = sprite2Y - 256;
}
}
}
for (i = 0, oamIndex = 0; i < toSort; i++)
{
if (AddSpriteToOamBuffer(&gSprites[spritePriorities[i] & 0xFF], &oamIndex))
break;
}
}

void CopyMatricesToOamBuffer(void)
{
u8 i;
for (i = 0; i < OAM_MATRIX_COUNT; i++)
for (i = oamIndex; i < gOamDummyIndex; i++)
gMain.oamBuffer[i] = gDummyOamData;
gOamDummyIndex = oamIndex;

for (i = 0; matrices != 0; i++, matrices >>= 1)
{
u32 base = 4 * i;
gMain.oamBuffer[base + 0].affineParam = gOamMatrices[i].a;
gMain.oamBuffer[base + 1].affineParam = gOamMatrices[i].b;
gMain.oamBuffer[base + 2].affineParam = gOamMatrices[i].c;
gMain.oamBuffer[base + 3].affineParam = gOamMatrices[i].d;
if (matrices & 1)
{
u32 base = 4 * i;
gMain.oamBuffer[base + 0].affineParam = gOamMatrices[i].a;
gMain.oamBuffer[base + 1].affineParam = gOamMatrices[i].b;
gMain.oamBuffer[base + 2].affineParam = gOamMatrices[i].c;
gMain.oamBuffer[base + 3].affineParam = gOamMatrices[i].d;
}
}

gMain.oamLoadDisabled = oamLoadDisabled;
sShouldProcessSpriteCopyRequests = TRUE;
}

void AddSpritesToOamBuffer(void)
static inline void InsertionSort(u32 *spritePriorities, s32 n)
{
u8 i = 0;
u8 oamIndex = 0;

while (i < MAX_SPRITES)
s32 i = 1;
while (i < n)
{
struct Sprite *sprite = &gSprites[sSpriteOrder[i]];
if (sprite->inUse && !sprite->invisible && AddSpriteToOamBuffer(sprite, &oamIndex))
return;
u32 x = spritePriorities[i];
s32 j = i - 1;
while (j >= 0 && spritePriorities[j] > x)
{
spritePriorities[j + 1] = spritePriorities[j];
j--;
}
spritePriorities[j + 1] = x;
i++;
}
}

while (oamIndex < gOamLimit)
{
gMain.oamBuffer[oamIndex] = gDummyOamData;
oamIndex++;
}
static void SortSprites(u32 *spritePriorities, s32 n)
{
InsertionSort(spritePriorities, n);
}

u8 CreateSprite(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority)
Expand Down Expand Up @@ -849,7 +795,7 @@ void CopyToSprites(u8 *src)

void ResetAllSprites(void)
{
u8 i;
u32 i;

for (i = 0; i < MAX_SPRITES; i++)
{
Expand Down
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