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Fix Innards Out doing dmg after Gastro Acid / vs Magic Guard (#3758)
* gastro acid stays for fainted mons * Innards Out does not damage Magic Guard Pokemon
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Original file line number | Diff line number | Diff line change |
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#include "global.h" | ||
#include "test/battle.h" | ||
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SINGLE_BATTLE_TEST("Innards Out deal dmg on fainting equal to the amount of dmg inflicted on the Innards Out mon") | ||
{ | ||
u16 hp = 0; | ||
PARAMETRIZE { hp = 5; } | ||
PARAMETRIZE { hp = 15; } | ||
PARAMETRIZE { hp = 50; } | ||
PARAMETRIZE { hp = 100; } // This takes out Wobbuffet. | ||
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GIVEN { | ||
PLAYER(SPECIES_PYUKUMUKU) { HP(hp); Ability(ABILITY_INNARDS_OUT); } | ||
PLAYER(SPECIES_WOBBUFFET); | ||
OPPONENT(SPECIES_WOBBUFFET) { HP(70); SpAttack(1000); } | ||
OPPONENT(SPECIES_WOBBUFFET); | ||
ASSUME(gBattleMoves[MOVE_PSYCHIC].power != 0); | ||
} WHEN { | ||
TURN { MOVE(opponent, MOVE_PSYCHIC); SEND_OUT(player, 1); if (hp == 100) { SEND_OUT(opponent, 1); } } | ||
} SCENE { | ||
MESSAGE("Foe Wobbuffet used Psychic!"); | ||
HP_BAR(player, hp); | ||
ABILITY_POPUP(player, ABILITY_INNARDS_OUT); | ||
HP_BAR(opponent, hp); | ||
} | ||
} | ||
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SINGLE_BATTLE_TEST("Innards Out does not trigger after Gastro Acid has been used") | ||
{ | ||
GIVEN { | ||
PLAYER(SPECIES_PYUKUMUKU) { HP(1); Ability(ABILITY_INNARDS_OUT); } | ||
PLAYER(SPECIES_WOBBUFFET); | ||
OPPONENT(SPECIES_WOBBUFFET); | ||
ASSUME(gBattleMoves[MOVE_PSYCHIC].power != 0); | ||
ASSUME(gBattleMoves[MOVE_GASTRO_ACID].effect == EFFECT_GASTRO_ACID); | ||
} WHEN { | ||
TURN { MOVE(opponent, MOVE_GASTRO_ACID); } | ||
TURN { MOVE(opponent, MOVE_PSYCHIC); SEND_OUT(player, 1); } | ||
} SCENE { | ||
MESSAGE("Foe Wobbuffet used Gastro Acid!"); | ||
MESSAGE("Foe Wobbuffet used Psychic!"); | ||
HP_BAR(player); | ||
NONE_OF { | ||
ABILITY_POPUP(player, ABILITY_INNARDS_OUT); | ||
HP_BAR(opponent); | ||
} | ||
} | ||
} | ||
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// According to Showdown Innards Out triggers, but does nothing. | ||
SINGLE_BATTLE_TEST("Innards Out does not damage Magic Guard Pokemon") | ||
{ | ||
GIVEN { | ||
PLAYER(SPECIES_PYUKUMUKU) { HP(1); Ability(ABILITY_INNARDS_OUT); } | ||
PLAYER(SPECIES_WOBBUFFET); | ||
OPPONENT(SPECIES_CLEFABLE) { Ability(ABILITY_MAGIC_GUARD); } | ||
ASSUME(gBattleMoves[MOVE_PSYCHIC].power != 0); | ||
} WHEN { | ||
TURN { MOVE(opponent, MOVE_PSYCHIC); SEND_OUT(player, 1); } | ||
} SCENE { | ||
MESSAGE("Foe Clefable used Psychic!"); | ||
HP_BAR(player); | ||
ABILITY_POPUP(player, ABILITY_INNARDS_OUT); | ||
NOT HP_BAR(opponent); | ||
} | ||
} |