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Teleport's LGPE+ behavior is missing #1988

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LOuroboros opened this issue Dec 9, 2021 · 5 comments
Closed

Teleport's LGPE+ behavior is missing #1988

LOuroboros opened this issue Dec 9, 2021 · 5 comments
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category: battle-mechanic Pertains to battle mechanics category: move effect Pertains to move effects

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@LOuroboros
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Since Pokémon LGPE, the only situation in which Teleport can cause a wild battle to end, is when it's used by an opponent.

When one of the Player's Pokémon uses Teleport, it either fails (1 Pokémon alive in the party), or makes said Pokémon switch out with another party member.

I've no idea how it works in wild double battles.

Meanwhile, in the battle_engine, Teleport has its old behavior in which a wild battle ends if the Player's Pokémon uses Teleport.

pn2686.mp4
@LOuroboros LOuroboros added category: battle-mechanic Pertains to battle mechanics gen: 8 category: move effect Pertains to move effects labels Dec 9, 2021
@DizzyEggg
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Does it also apply to Trainer Battles? Wow, this makes the move actually viable in battles now.

@pkmnsnfrn
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pkmnsnfrn commented Dec 9, 2021

It absolutely applies in Trainer battles, it has made Slowpoke-family very powerful in competitive battling.

https://bulbapedia.bulbagarden.net/wiki/Teleport_(move)#Generation_VII

@LOuroboros
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It absolutely applies in Trainer battles, it has made Slowpoke-family very powerful in competitive battling.

bulbapedia.bulbagarden.net/wiki/Teleport_(move)#Generation_VII

What about local battles against the AI? 👀

Can a trainer controlled by the AI use Teleport in a double battle for example, or does it fail?

@pkmnsnfrn
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pkmnsnfrn commented Dec 12, 2021 via email

@AsparagusEduardo
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#2121

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Labels
category: battle-mechanic Pertains to battle mechanics category: move effect Pertains to move effects
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