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Implemented Lures and Repel/Lure "use another" menu #2319
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ghoulslash
merged 10 commits into
rh-hideout:upcoming
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AsparagusEduardo:RHH/pr/Lures
Nov 2, 2022
Merged
Implemented Lures and Repel/Lure "use another" menu #2319
ghoulslash
merged 10 commits into
rh-hideout:upcoming
from
AsparagusEduardo:RHH/pr/Lures
Nov 2, 2022
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The game now asks if the player would like to use another Repel when the one they used runs out. # Conflicts: # include/constants/vars.h
AsparagusEduardo
added
new-feature
Adds a feature
category: items
Pertains to items
labels
Sep 16, 2022
Jaizu
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Sep 16, 2022
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Trailing spaces 👀
Edit: in wild_encounter.c
LOuroboros
requested changes
Sep 16, 2022
LOuroboros
reviewed
Sep 16, 2022
…e/Lures # Conflicts: # src/pokemon.c
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Description
VAR_REPEL_STEP_COUNT
.include/item_config.h
:I_REPEL_LURE_MENU
set toFALSE
:VAR_LAST_REPEL_LURE_USED
not assigned: RSE to BW behavior.VAR_LAST_REPEL_LURE_USED
assigned: B2W2+ behavior.I_REPEL_LURE_MENU
set toTRUE
:VAR_LAST_REPEL_LURE_USED
not assigned: Opens a menus that lets the player choose between the repel/lure types they have left. If they only have one, it defaults to behavior 1B.VAR_LAST_REPEL_LURE_USED
assigned: Same as 2A but the cursor for the menu automatically points to the last used item.Repel menu based off @DizzyEggg's
Discord contact info
AsparagusEduardo#6051