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Uncommented level up moves #2449

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160 changes: 80 additions & 80 deletions src/data/pokemon/level_up_learnsets.h
Original file line number Diff line number Diff line change
Expand Up @@ -18102,9 +18102,9 @@ static const struct LevelUpMove sWyrdeerLevelUpLearnset[] = {
LEVEL_UP_MOVE( 5, MOVE_CONFUSION),
LEVEL_UP_MOVE( 9, MOVE_HYPNOSIS),
LEVEL_UP_MOVE(15, MOVE_CALM_MIND),
//LEVEL_UP_MOVE(21, MOVE_PSYSHIELD_BASH),
LEVEL_UP_MOVE(21, MOVE_PSYSHIELD_BASH),
LEVEL_UP_MOVE(29, MOVE_EXTRASENSORY),
//LEVEL_UP_MOVE(37, MOVE_ZEN_HEADBUTT),
LEVEL_UP_MOVE(37, MOVE_ZEN_HEADBUTT),
LEVEL_UP_MOVE(47, MOVE_DOUBLE_EDGE),
LEVEL_UP_END
};
Expand All @@ -18114,61 +18114,61 @@ static const struct LevelUpMove sKleavorLevelUpLearnset[] = {
LEVEL_UP_MOVE( 6, MOVE_SILVER_WIND),
LEVEL_UP_MOVE(11, MOVE_AERIAL_ACE),
LEVEL_UP_MOVE(14, MOVE_DOUBLE_HIT),
//LEVEL_UP_MOVE(14, MOVE_STEALTH_ROCK),
//LEVEL_UP_MOVE(18, MOVE_AIR_SLASH),
LEVEL_UP_MOVE(14, MOVE_STEALTH_ROCK),
LEVEL_UP_MOVE(18, MOVE_AIR_SLASH),
LEVEL_UP_MOVE(25, MOVE_SWORDS_DANCE),
//LEVEL_UP_MOVE(29, MOVE_STONE_AXE),
//LEVEL_UP_MOVE(34, MOVE_X_SCISSOR),
//LEVEL_UP_MOVE(43, MOVE_CLOSE_COMBAT),
LEVEL_UP_MOVE(29, MOVE_STONE_AXE),
LEVEL_UP_MOVE(34, MOVE_X_SCISSOR),
LEVEL_UP_MOVE(43, MOVE_CLOSE_COMBAT),
LEVEL_UP_END
};

static const struct LevelUpMove sUrsalunaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
//LEVEL_UP_MOVE( 6, MOVE_BABY_DOLL_EYES),
//LEVEL_UP_MOVE(11, MOVE_BULLDOZE),
LEVEL_UP_MOVE( 6, MOVE_BABY_DOLL_EYES),
LEVEL_UP_MOVE(11, MOVE_BULLDOZE),
LEVEL_UP_MOVE(18, MOVE_SLASH),
//LEVEL_UP_MOVE(25, MOVE_PLAY_ROUGH),
//LEVEL_UP_MOVE(34, MOVE_HIGH_HORSEPOWER),
LEVEL_UP_MOVE(25, MOVE_PLAY_ROUGH),
LEVEL_UP_MOVE(34, MOVE_HIGH_HORSEPOWER),
LEVEL_UP_MOVE(43, MOVE_DOUBLE_EDGE),
//LEVEL_UP_MOVE(47, MOVE_HEADLONG_RUSH),
LEVEL_UP_MOVE(47, MOVE_HEADLONG_RUSH),
LEVEL_UP_END
};

static const struct LevelUpMove sBasculegionLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
//LEVEL_UP_MOVE( 6, MOVE_AQUA_JET),
LEVEL_UP_MOVE( 6, MOVE_AQUA_JET),
LEVEL_UP_MOVE(11, MOVE_BITE),
LEVEL_UP_MOVE(11, MOVE_HEX),
//LEVEL_UP_MOVE(18, MOVE_ZEN_HEADBUTT),
LEVEL_UP_MOVE(18, MOVE_ZEN_HEADBUTT),
LEVEL_UP_MOVE(25, MOVE_CRUNCH),
LEVEL_UP_MOVE(25, MOVE_SHADOW_BALL),
//LEVEL_UP_MOVE(34, MOVE_WAVE_CRASH),
LEVEL_UP_MOVE(34, MOVE_WAVE_CRASH),
LEVEL_UP_MOVE(43, MOVE_DOUBLE_EDGE),
LEVEL_UP_END
};

static const struct LevelUpMove sSneaslerLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE( 6, MOVE_ROCK_SMASH),
//LEVEL_UP_MOVE(11, MOVE_DIRE_CLAW),
LEVEL_UP_MOVE(11, MOVE_DIRE_CLAW),
LEVEL_UP_MOVE(11, MOVE_SWIFT),
LEVEL_UP_MOVE(18, MOVE_SLASH),
//LEVEL_UP_MOVE(25, MOVE_POISON_JAB),
LEVEL_UP_MOVE(25, MOVE_POISON_JAB),
LEVEL_UP_MOVE(34, MOVE_SWORDS_DANCE),
//LEVEL_UP_MOVE(43, MOVE_CLOSE_COMBAT),
LEVEL_UP_MOVE(43, MOVE_CLOSE_COMBAT),
LEVEL_UP_END
};

static const struct LevelUpMove sOverqwilLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POISON_STING),
LEVEL_UP_MOVE( 5, MOVE_SPIKES),
LEVEL_UP_MOVE( 9, MOVE_PIN_MISSILE),
//LEVEL_UP_MOVE(15, MOVE_BARB_BARRAGE),
LEVEL_UP_MOVE(15, MOVE_BARB_BARRAGE),
LEVEL_UP_MOVE(21, MOVE_WATER_PULSE),
//LEVEL_UP_MOVE(26, MOVE_DARK_PULSE),
//LEVEL_UP_MOVE(29, MOVE_POISON_JAB),
//LEVEL_UP_MOVE(37, MOVE_AQUA_TAIL,
LEVEL_UP_MOVE(26, MOVE_DARK_PULSE),
LEVEL_UP_MOVE(29, MOVE_POISON_JAB),
LEVEL_UP_MOVE(37, MOVE_AQUA_TAIL),
LEVEL_UP_MOVE(47, MOVE_DOUBLE_EDGE),
LEVEL_UP_MOVE(57, MOVE_SELF_DESTRUCT),
LEVEL_UP_END
Expand All @@ -18178,12 +18178,12 @@ static const struct LevelUpMove sEnamorusLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 7, MOVE_BITE),
LEVEL_UP_MOVE(11, MOVE_TWISTER),
//LEVEL_UP_MOVE(14, MOVE_DRAINING_KISS),
LEVEL_UP_MOVE(14, MOVE_DRAINING_KISS),
LEVEL_UP_MOVE(22, MOVE_IRON_DEFENSE),
LEVEL_UP_MOVE(31, MOVE_EXTRASENSORY),
LEVEL_UP_MOVE(41, MOVE_CRUNCH),
//LEVEL_UP_MOVE(47, MOVE_MOONBLAST),
//LEVEL_UP_MOVE( 1, MOVE_SPRINGTIDE_STORM),
LEVEL_UP_MOVE(47, MOVE_MOONBLAST),
LEVEL_UP_MOVE( 1, MOVE_SPRINGTIDE_STORM),
LEVEL_UP_END
};
#endif
Expand Down Expand Up @@ -18948,24 +18948,24 @@ static const struct LevelUpMove sGrowlitheHisuianLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 5, MOVE_EMBER),
LEVEL_UP_MOVE( 9, MOVE_BITE),
//LEVEL_UP_MOVE(15, MOVE_FIRE_FANG),
LEVEL_UP_MOVE(15, MOVE_FIRE_FANG),
LEVEL_UP_MOVE(21, MOVE_ROCK_SLIDE),
LEVEL_UP_MOVE(29, MOVE_CRUNCH),
LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE),
//LEVEL_UP_MOVE(47, MOVE_FLARE_BLITZ),
LEVEL_UP_MOVE(47, MOVE_FLARE_BLITZ),
LEVEL_UP_END
};

static const struct LevelUpMove sArcanineHisuianLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 5, MOVE_EMBER),
LEVEL_UP_MOVE( 9, MOVE_BITE),
//LEVEL_UP_MOVE(15, MOVE_FIRE_FANG),
LEVEL_UP_MOVE(15, MOVE_FIRE_FANG),
LEVEL_UP_MOVE(21, MOVE_ROCK_SLIDE),
LEVEL_UP_MOVE(29, MOVE_CRUNCH),
//LEVEL_UP_MOVE(29, MOVE_RAGING_FURY),
LEVEL_UP_MOVE(29, MOVE_RAGING_FURY),
LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE),
//LEVEL_UP_MOVE(47, MOVE_FLARE_BLITZ),
LEVEL_UP_MOVE(47, MOVE_FLARE_BLITZ),
LEVEL_UP_END
};

Expand All @@ -18974,7 +18974,7 @@ static const struct LevelUpMove sVoltorbHisuianLevelUpLearnset[] = {
LEVEL_UP_MOVE( 5, MOVE_TACKLE),
LEVEL_UP_MOVE( 9, MOVE_THUNDER_WAVE),
LEVEL_UP_MOVE(15, MOVE_SPARK),
//LEVEL_UP_MOVE(21, MOVE_ENERGY_BALL),
LEVEL_UP_MOVE(21, MOVE_ENERGY_BALL),
LEVEL_UP_MOVE(29, MOVE_THUNDERBOLT),
LEVEL_UP_MOVE(37, MOVE_THUNDER),
LEVEL_UP_MOVE(47, MOVE_SELF_DESTRUCT),
Expand All @@ -18986,10 +18986,10 @@ static const struct LevelUpMove sElectrodeHisuianLevelUpLearnset[] = {
LEVEL_UP_MOVE( 5, MOVE_TACKLE),
LEVEL_UP_MOVE( 9, MOVE_THUNDER_WAVE),
LEVEL_UP_MOVE(15, MOVE_SPARK),
//LEVEL_UP_MOVE(21, MOVE_ENERGY_BALL),
LEVEL_UP_MOVE(21, MOVE_ENERGY_BALL),
LEVEL_UP_MOVE(29, MOVE_THUNDERBOLT),
LEVEL_UP_MOVE(37, MOVE_THUNDER),
//LEVEL_UP_MOVE(47, MOVE_CHLOROBLAST),
LEVEL_UP_MOVE(47, MOVE_CHLOROBLAST),
LEVEL_UP_MOVE(47, MOVE_SELF_DESTRUCT),
LEVEL_UP_END
};
Expand All @@ -19002,7 +19002,7 @@ static const struct LevelUpMove sTyphlosionHisuianLevelUpLearnset[] = {
LEVEL_UP_MOVE(18, MOVE_FLAME_WHEEL),
LEVEL_UP_MOVE(25, MOVE_SWIFT),
LEVEL_UP_MOVE(34, MOVE_FLAMETHROWER),
//LEVEL_UP_MOVE(40, MOVE_INFERNAL_PARADE),
LEVEL_UP_MOVE(40, MOVE_INFERNAL_PARADE),
LEVEL_UP_MOVE(43, MOVE_OVERHEAT),
LEVEL_UP_MOVE(43, MOVE_SHADOW_BALL),
LEVEL_UP_END
Expand All @@ -19012,11 +19012,11 @@ static const struct LevelUpMove sQwilfishHisuianLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POISON_STING),
LEVEL_UP_MOVE( 5, MOVE_SPIKES),
LEVEL_UP_MOVE( 9, MOVE_PIN_MISSILE),
//LEVEL_UP_MOVE(15, MOVE_BARB_BARRAGE),
LEVEL_UP_MOVE(15, MOVE_BARB_BARRAGE),
LEVEL_UP_MOVE(21, MOVE_WATER_PULSE),
//LEVEL_UP_MOVE(26, MOVE_DARK_PULSE),
//LEVEL_UP_MOVE(29, MOVE_POISON_JAB),
//LEVEL_UP_MOVE(37, MOVE_AQUA_TAIL,
LEVEL_UP_MOVE(26, MOVE_DARK_PULSE),
LEVEL_UP_MOVE(29, MOVE_POISON_JAB),
LEVEL_UP_MOVE(37, MOVE_AQUA_TAIL),
LEVEL_UP_MOVE(47, MOVE_DOUBLE_EDGE),
LEVEL_UP_MOVE(57, MOVE_SELF_DESTRUCT),
LEVEL_UP_END
Expand All @@ -19027,65 +19027,65 @@ static const struct LevelUpMove sSneaselHisuianLevelUpLearnset[] = {
LEVEL_UP_MOVE( 6, MOVE_ROCK_SMASH),
LEVEL_UP_MOVE(11, MOVE_SWIFT),
LEVEL_UP_MOVE(18, MOVE_SLASH),
//LEVEL_UP_MOVE(25, MOVE_POISON_JAB),
LEVEL_UP_MOVE(25, MOVE_POISON_JAB),
LEVEL_UP_MOVE(34, MOVE_SWORDS_DANCE),
//LEVEL_UP_MOVE(43, MOVE_CLOSE_COMBAT),
LEVEL_UP_MOVE(43, MOVE_CLOSE_COMBAT),
LEVEL_UP_END
};

#if P_GEN_5_POKEMON == TRUE
static const struct LevelUpMove sSamurottHisuianLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_NIGHT_SLASH),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
//LEVEL_UP_MOVE( 6, MOVE_AQUA_JET),
LEVEL_UP_MOVE( 6, MOVE_AQUA_JET),
LEVEL_UP_MOVE(11, MOVE_SWORDS_DANCE),
LEVEL_UP_MOVE(18, MOVE_WATER_PULSE),
//LEVEL_UP_MOVE(21, MOVE_CEASELESS_EDGE),
LEVEL_UP_MOVE(21, MOVE_CEASELESS_EDGE),
LEVEL_UP_MOVE(25, MOVE_SLASH),
//LEVEL_UP_MOVE(34, MOVE_AQUA_TAIL),
//LEVEL_UP_MOVE(40, MOVE_DARK_PULSE),
LEVEL_UP_MOVE(34, MOVE_AQUA_TAIL),
LEVEL_UP_MOVE(40, MOVE_DARK_PULSE),
LEVEL_UP_MOVE(43, MOVE_HYDRO_PUMP),
LEVEL_UP_END
};

static const struct LevelUpMove sLilligantHisuianLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_ROCK_SMASH),
LEVEL_UP_MOVE( 1, MOVE_ABSORB),
//LEVEL_UP_MOVE( 5, MOVE_LEAFAGE),
LEVEL_UP_MOVE( 5, MOVE_LEAFAGE),
LEVEL_UP_MOVE( 9, MOVE_STUN_SPORE),
LEVEL_UP_MOVE(15, MOVE_POISON_POWDER),
//LEVEL_UP_MOVE(21, MOVE_ENERGY_BALL),
LEVEL_UP_MOVE(21, MOVE_ENERGY_BALL),
LEVEL_UP_MOVE(29, MOVE_SLEEP_POWDER),
//LEVEL_UP_MOVE(34, MOVE_DRAIN_PUNCH),
LEVEL_UP_MOVE(34, MOVE_DRAIN_PUNCH),
LEVEL_UP_MOVE(37, MOVE_LEAF_BLADE),
LEVEL_UP_MOVE(37, MOVE_RECOVER),
//LEVEL_UP_MOVE(42, MOVE_VICTORY_DANCE),
//LEVEL_UP_MOVE(47, MOVE_LEAF_STORM),
LEVEL_UP_MOVE(42, MOVE_VICTORY_DANCE),
LEVEL_UP_MOVE(47, MOVE_LEAF_STORM),
LEVEL_UP_MOVE(53, MOVE_PETAL_DANCE),
LEVEL_UP_MOVE(57, MOVE_CLOSE_COMBAT),
LEVEL_UP_END
};

static const struct LevelUpMove sZoruaHisuianLevelUpLearnset[] = {
//LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK),
//LEVEL_UP_MOVE( 6, MOVE_SNARL),
LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK),
LEVEL_UP_MOVE( 6, MOVE_SNARL),
LEVEL_UP_MOVE(11, MOVE_SWIFT),
//LEVEL_UP_MOVE(18, MOVE_BITTER_MALICE),
LEVEL_UP_MOVE(18, MOVE_BITTER_MALICE),
LEVEL_UP_MOVE(25, MOVE_SLASH),
//LEVEL_UP_MOVE(34, MOVE_SHADOW_CLAW),
//LEVEL_UP_MOVE(43, MOVE_NASTY_PLOT),
LEVEL_UP_MOVE(34, MOVE_SHADOW_CLAW),
LEVEL_UP_MOVE(43, MOVE_NASTY_PLOT),
LEVEL_UP_END
};

static const struct LevelUpMove sZoroarkHisuianLevelUpLearnset[] = {
//LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK),
//LEVEL_UP_MOVE( 6, MOVE_SNARL),
LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK),
LEVEL_UP_MOVE( 6, MOVE_SNARL),
LEVEL_UP_MOVE(11, MOVE_SWIFT),
//LEVEL_UP_MOVE(18, MOVE_BITTER_MALICE),
LEVEL_UP_MOVE(18, MOVE_BITTER_MALICE),
LEVEL_UP_MOVE(25, MOVE_SLASH),
//LEVEL_UP_MOVE(34, MOVE_SHADOW_CLAW),
LEVEL_UP_MOVE(34, MOVE_SHADOW_CLAW),
LEVEL_UP_MOVE(40, MOVE_SHADOW_BALL),
//LEVEL_UP_MOVE(43, MOVE_NASTY_PLOT),
LEVEL_UP_MOVE(43, MOVE_NASTY_PLOT),
LEVEL_UP_MOVE(52, MOVE_EXTRASENSORY),
LEVEL_UP_END
};
Expand All @@ -19095,37 +19095,37 @@ static const struct LevelUpMove sBraviaryHisuianLevelUpLearnset[] = {
LEVEL_UP_MOVE( 6, MOVE_AERIAL_ACE),
LEVEL_UP_MOVE(11, MOVE_TWISTER),
LEVEL_UP_MOVE(18, MOVE_SLASH),
//LEVEL_UP_MOVE(20, MOVE_AIR_SLASH),
//LEVEL_UP_MOVE(25, MOVE_ESPER_WING),
LEVEL_UP_MOVE(20, MOVE_AIR_SLASH),
LEVEL_UP_MOVE(25, MOVE_ESPER_WING),
LEVEL_UP_MOVE(25, MOVE_ROOST),
LEVEL_UP_MOVE(34, MOVE_DOUBLE_EDGE),
//LEVEL_UP_MOVE(43, MOVE_BRAVE_BIRD),
//LEVEL_UP_MOVE(52, MOVE_HURRICANE),
LEVEL_UP_MOVE(43, MOVE_BRAVE_BIRD),
LEVEL_UP_MOVE(52, MOVE_HURRICANE),
LEVEL_UP_END
};
#endif

#if P_GEN_6_POKEMON == TRUE
static const struct LevelUpMove sSliggooHisuianLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
//LEVEL_UP_MOVE( 6, MOVE_ACID_SPRAY),
LEVEL_UP_MOVE( 6, MOVE_ACID_SPRAY),
LEVEL_UP_MOVE(11, MOVE_ACID_ARMOR),
LEVEL_UP_MOVE(18, MOVE_WATER_PULSE),
//LEVEL_UP_MOVE(25, MOVE_DRAGON_PULSE),
//LEVEL_UP_MOVE(25, MOVE_IRON_HEAD),
//LEVEL_UP_MOVE(34, MOVE_SHELTER),
LEVEL_UP_MOVE(25, MOVE_DRAGON_PULSE),
LEVEL_UP_MOVE(25, MOVE_IRON_HEAD),
LEVEL_UP_MOVE(34, MOVE_SHELTER),
LEVEL_UP_MOVE(43, MOVE_HYDRO_PUMP),
LEVEL_UP_END
};

static const struct LevelUpMove sGoodraHisuianLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
//LEVEL_UP_MOVE( 6, MOVE_ACID_SPRAY),
LEVEL_UP_MOVE( 6, MOVE_ACID_SPRAY),
LEVEL_UP_MOVE(11, MOVE_ACID_ARMOR),
LEVEL_UP_MOVE(18, MOVE_WATER_PULSE),
//LEVEL_UP_MOVE(25, MOVE_DRAGON_PULSE),
//LEVEL_UP_MOVE(25, MOVE_IRON_HEAD),
//LEVEL_UP_MOVE(34, MOVE_SHELTER),
LEVEL_UP_MOVE(25, MOVE_DRAGON_PULSE),
LEVEL_UP_MOVE(25, MOVE_IRON_HEAD),
LEVEL_UP_MOVE(34, MOVE_SHELTER),
LEVEL_UP_MOVE(43, MOVE_HYDRO_PUMP),
LEVEL_UP_END
};
Expand All @@ -19134,13 +19134,13 @@ static const struct LevelUpMove sAvaluggHisuianLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_ROCK_SLIDE),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 5, MOVE_POWDER_SNOW),
//LEVEL_UP_MOVE( 9, MOVE_ICE_SHARD),
LEVEL_UP_MOVE( 9, MOVE_ICE_SHARD),
LEVEL_UP_MOVE(15, MOVE_BITE),
LEVEL_UP_MOVE(21, MOVE_IRON_DEFENSE),
LEVEL_UP_MOVE(29, MOVE_CRUNCH),
//LEVEL_UP_MOVE(29, MOVE_EARTH_POWER),
LEVEL_UP_MOVE(29, MOVE_EARTH_POWER),
LEVEL_UP_MOVE(37, MOVE_BLIZZARD),
//LEVEL_UP_MOVE(37, MOVE_MOUNTAIN_GALE),
LEVEL_UP_MOVE(37, MOVE_MOUNTAIN_GALE),
LEVEL_UP_MOVE(47, MOVE_DOUBLE_EDGE),
LEVEL_UP_END
};
Expand All @@ -19150,16 +19150,16 @@ static const struct LevelUpMove sAvaluggHisuianLevelUpLearnset[] = {
static const struct LevelUpMove sDecidueyeHisuianLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_ROCK_SMASH),
LEVEL_UP_MOVE( 1, MOVE_GUST),
//LEVEL_UP_MOVE( 6, MOVE_LEAFAGE),
LEVEL_UP_MOVE( 6, MOVE_LEAFAGE),
LEVEL_UP_MOVE(11, MOVE_ROOST),
LEVEL_UP_MOVE(18, MOVE_AERIAL_ACE),
LEVEL_UP_MOVE(21, MOVE_MAGICAL_LEAF),
//LEVEL_UP_MOVE(25, MOVE_AIR_SLASH),
//LEVEL_UP_MOVE(30, MOVE_AURA_SPHERE),
LEVEL_UP_MOVE(25, MOVE_AIR_SLASH),
LEVEL_UP_MOVE(30, MOVE_AURA_SPHERE),
LEVEL_UP_MOVE(34, MOVE_LEAF_BLADE),
//LEVEL_UP_MOVE(34, MOVE_TRIPLE_ARROWS),
//LEVEL_UP_MOVE(40, MOVE_BRAVE_BIRD),
//LEVEL_UP_MOVE(43, MOVE_LEAF_STORM),
LEVEL_UP_MOVE(34, MOVE_TRIPLE_ARROWS),
LEVEL_UP_MOVE(40, MOVE_BRAVE_BIRD),
LEVEL_UP_MOVE(43, MOVE_LEAF_STORM),
LEVEL_UP_END
};
#endif
Expand Down