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fix dire hit and paralyze heal #2931

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merged 1 commit into from
Apr 20, 2023
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2 changes: 2 additions & 0 deletions src/item.c
Original file line number Diff line number Diff line change
Expand Up @@ -973,6 +973,8 @@ u32 GetItemStatus1Mask(u16 itemId)
const u8 *effect = GetItemEffect(itemId);
switch (effect[3])
{
case ITEM3_PARALYSIS:
return STATUS1_PARALYSIS;
case ITEM3_FREEZE:
return STATUS1_FREEZE;
case ITEM3_BURN:
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2 changes: 1 addition & 1 deletion src/item_use.c
Original file line number Diff line number Diff line change
Expand Up @@ -1154,7 +1154,7 @@ static bool32 CannotUseBagBattleItem(u16 itemId)
}
// Dire Hit
if (battleUsage == EFFECT_ITEM_SET_FOCUS_ENERGY
&& !(gBattleMons[gBattlerInMenuId].status2 & STATUS2_FOCUS_ENERGY))
&& (gBattleMons[gBattlerInMenuId].status2 & STATUS2_FOCUS_ENERGY))
{
cannotUse++;
}
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