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Move Descriptions in battle #4152
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Shouldn't we at that point completely overhaul the interface to support longer move names too? Type and PP are already in the bottom right, split is on the to-do list, and that'd only leave effectiveness which we could maybe also cram in the bottom right like Unbound. |
Hm, I don't know. Up to you but maybe it would be better to merge the lone move desc for now and think later about my suggestion? |
Add Category Icon Sprites
I won't be able to work on this in the foreseeable future, and I don't think the button indicator necessarily needs to be blocking. PCG provided assets on Discord, so a follow-up PR is always welcome. This is ready for review other than that (and considering it's a commonly requested feature, I think we should merge it in sooner than later). |
static EWRAM_DATA bool8 sDescriptionSubmenu = 0; | ||
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static EWRAM_DATA bool8 sAckBallUseBtn = FALSE; | ||
static EWRAM_DATA bool8 sBallSwapped = FALSE; |
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The battle debug menu uses some hack to avoid using an EWARM
. Not for this PR but we should explore it at some point. Maybe we will be able to remove those. I'll open an issue once it is merged.
This PR builds off Pawkkie's #3571 implementation of TheXaman's move description branch. They cleaned it up and made it work with modern, I did the following:
People who collaborated with me in this PR
@TheXaman
@Pawkkie
@ravepossum
Discord contact info
bassoonian