Fixed Retaliate not working correctly with passive damage #5182
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If a pokemon fainted from damage at the end of turn, (e.g. Poison, Burn, Leech Seed, Bind effects), Retaliate did not get the boosted base power the next turn. Instead Retaliate was boosted on the turn after it was supposed to.
Flame Burst was also bugged, fixed it in order to make the tests work.
Description
Moved the decrement of
retaliateTimer
to the start of turn instead of end of turn so that it doesn't matter at what point in time during the turn a pokemon faints.Wrote tests for Retaliate interactions I could think of.
Fixed a bug with Flame Burst where current HP was used to calculate damage from Flame Burst AoE effect.
Issue(s) that this PR fixes
#5153
Discord contact info
hedara