Cleaned up duplicate dynamic type functions #5338
Merged
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Description
Consolidated both dynamic-type functions into a single one, separating logic based on
gMain.inBattle
.Note: because
gBattleStruct->ateBoost
was being set during the "in battle" version of the function, this consolidated version has anateBoost
argument that acceptsNULL
to tell it to not do so in the summary in battles and such.Images
Tested in-game that dynamic move types still worked in UIs.
Discord contact info
AsparagusEduardo