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Combines CalculateMoveDamage arguments into a struct #5570
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hedara90
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category: battle-ai
Pertains to Battle Engine Upgrade's AI
type: cleanup
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Oct 23, 2024
Pawkkie
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Oct 29, 2024
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Like we discussed I've read through this twice and think it seems good, though feel free to wait for an Egg or Ghoul review if you like! :D
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The initial motivation for this change was the growing number of arguments in
CalculateMoveDamage
because If you wanted to add a single bool you had to modify every function call. The unification into a struct simplifies that because you only need to pass one argument. A nice bonus is that it makes function calls slightly faster. The speed gain will certainly not be visible in singles and I doubt it will have any affect on doubles but on average speed is improved by 2 frames in a multi battle. A third point which is subjective but I find it much more readable.Also I did some minor changes for
SetBattlerAiMovesData
because some stuff was checked multiply times when you only needed it to check once for every loop iteration.