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Combines CalculateMoveDamage arguments into a struct #5570

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merged 12 commits into from
Oct 31, 2024

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AlexOn1ine
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The initial motivation for this change was the growing number of arguments in CalculateMoveDamage because If you wanted to add a single bool you had to modify every function call. The unification into a struct simplifies that because you only need to pass one argument. A nice bonus is that it makes function calls slightly faster. The speed gain will certainly not be visible in singles and I doubt it will have any affect on doubles but on average speed is improved by 2 frames in a multi battle. A third point which is subjective but I find it much more readable.

Also I did some minor changes for SetBattlerAiMovesData because some stuff was checked multiply times when you only needed it to check once for every loop iteration.

@hedara90 hedara90 added category: battle-ai Pertains to Battle Engine Upgrade's AI type: cleanup labels Oct 23, 2024
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Like we discussed I've read through this twice and think it seems good, though feel free to wait for an Egg or Ghoul review if you like! :D

src/battle_ai_switch_items.c Show resolved Hide resolved
@AlexOn1ine AlexOn1ine merged commit d5f8e9c into rh-hideout:upcoming Oct 31, 2024
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AlexOn1ine added a commit to AlexOn1ine/pokeemerald-expansion-1 that referenced this pull request Oct 31, 2024
AlexOn1ine added a commit that referenced this pull request Oct 31, 2024
ivaantxo pushed a commit to ivaantxo/pokeemerald that referenced this pull request Nov 11, 2024
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@AlexOn1ine AlexOn1ine deleted the dmgCalcFuncArgs branch November 21, 2024 22:38
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3 participants