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Fixes heal blocked leeach seed in tests #5700
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OPPONENT(SPECIES_SHELLDER); | ||
} WHEN { | ||
TURN { MOVE(player, MOVE_LEECH_SEED); } | ||
TURN {} |
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Do you need this second turn?
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not really but I followed the name of the test that was already present as a todo and thought I'll add it
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Happy to merge it as-is, but I thiiink unless I'm misreading the test that it would pass with just the first TURN
:)
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oops, right. will adjust
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fixed I think. I compare the drained damage only once though. The other is just a normal hp check. I think this should be enough
fixed unrelated failing tests. |
Description
The test system couldn't recognize that heal block blocked leech seed recovery because the script still ran through all the update hp checks with recovery being set to 0 (I would consider this a bug even).