#Socket.io for Elm
This library provides Elm code with realtime two-way communication with a server using socket.io. It works quite well for the most common use case, a stable connection to a server.
That said, error handling is limited to setting options up front and reading the connection status. Joining rooms, an inherently impure action, is not supported. If you need to dynamically connect and disconnect, use JavaScript.
For documentation, see src/SocketIO.elm
. Supports Elm 0.15 and Socket.io 1.3.5. Also supports vanilla websockets (use the empty string as the event name).
For each example, a working Elm client and Node server are provided. In separate terminals, run node examples/<example>/server.js
and elm reactor
, then open your browser as you normally would with the reactor.
In the example, client and server exchange a number, incrementing it each time. The server sees odd numbers and the client sees even numbers.
This example is big enough to show all the useful features of the library, but no bigger.
The main example: a realtime chat program. You can test it out yourself with multiple browser tabs.
Chat is divided into five modules. Protocol
most of the knowledge shared with the server and a few other common functions. Login
is the login page, Post
is the text field and submit button, and View
makes the messages look pretty. Finally, ChatClient
pulls it all together and does the I/O.
A very simple example to show that you can obtain a signal about the connection state and use this to render information in the UI.
A very simple demonstration of socket.io as cross-browser websocket.