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Releases: rimuy/GameJoy

1.1.4

27 Jan 20:33
b059474
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[1.1.4]

Fixed

  • Fixed wally build

1.1.1

26 Jan 06:30
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[1.1.1]

Added

  • Added BaseAction.IsBound() method.

Fixed

  • Fixed actions calling OnConnected more than once.

1.1.0

24 Jan 09:39
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[1.1.0]

Added

  • Added ManualAction. Variant that is used to act as a placeholder for manual triggering.
  • Added UniqueAction. Variant that requires only one of its entries to be active for it to trigger.
  • Added Context.BindEvent method. Registers and connects an event into the context.
  • Added Context.BindSyncEvent method for synchronous events.
  • Added Context.UnbindEvent. Removes an event connection from the context.
  • Added Context.UnbindAllActions. Removes all bound actions from the context.
  • Added Context.UnbindAllEvents. Removes all bound events from the context.
  • Added isCancellableAction type check util.

Changed

  • Upgraded docs!
  • Actions no longer show events that are useless to its class.
  • Renamed isMouseButtonAction type check util to isMouseButton.

Fixed

  • Fixed error when calling print on an unready action object.
  • Fixed action size priority and action-ghosting checks being ignored on synchronous actions.
  • Fixed AnyAction type error on DynamicAction.
  • Fixed DynamicAction not updating its content string.
  • Fixed AxisAction throwing when checking if the input was down.

1.0.2

03 Jan 13:10
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Version 1.0.2

Fixed actions not yielding when using async functions.

1.0.0

25 Dec 19:13
5f3e069
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Version 1.0.0!

This is the first stable release and has a wally port.

  • Add Action
  • Add AxisAction
  • Add CompositeAction
  • Add DynamicAction
  • Add MiddlewareAction
  • Add OptionalAction
  • Add SequenceAction
  • Add SynchronousAction
  • Add UnionAction