Releases: rimuy/GameJoy
Releases · rimuy/GameJoy
1.1.4
1.1.1
[1.1.1]
Added
- Added
BaseAction.IsBound()
method.
Fixed
- Fixed actions calling
OnConnected
more than once.
1.1.0
[1.1.0]
Added
- Added
ManualAction
. Variant that is used to act as a placeholder for manual triggering. - Added
UniqueAction
. Variant that requires only one of its entries to be active for it to trigger. - Added
Context.BindEvent
method. Registers and connects an event into the context. - Added
Context.BindSyncEvent
method for synchronous events. - Added
Context.UnbindEvent
. Removes an event connection from the context. - Added
Context.UnbindAllActions
. Removes all bound actions from the context. - Added
Context.UnbindAllEvents
. Removes all bound events from the context. - Added
isCancellableAction
type check util.
Changed
- Upgraded docs!
- Actions no longer show events that are useless to its class.
- Renamed
isMouseButtonAction
type check util toisMouseButton
.
Fixed
- Fixed error when calling
print
on an unready action object. - Fixed action size priority and action-ghosting checks being ignored on synchronous actions.
- Fixed AnyAction type error on DynamicAction.
- Fixed DynamicAction not updating its content string.
- Fixed AxisAction throwing when checking if the input was down.
1.0.2
Version 1.0.2
Fixed actions not yielding when using async functions.
1.0.0
Version 1.0.0!
This is the first stable release and has a wally port.
- Add
Action
- Add
AxisAction
- Add
CompositeAction
- Add
DynamicAction
- Add
MiddlewareAction
- Add
OptionalAction
- Add
SequenceAction
- Add
SynchronousAction
- Add
UnionAction