Skip to content

Commit

Permalink
[GitHub Action] Update docs
Browse files Browse the repository at this point in the history
  • Loading branch information
actions-user committed Feb 29, 2024
1 parent 1289778 commit fbb6006
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions docs/Mod-Creation/C#-Programming/Networking/UNet.md
Original file line number Diff line number Diff line change
Expand Up @@ -113,7 +113,7 @@ Notably, this only works if the Host has this plugin installed, and any client w

1. **As a Patcher.**

- Download the [archive](https://cdn.discordapp.com/attachments/562704639569428506/1002952834616143922/UNetWeaver.zip) that contains the BepinEx Patcher UNet Weaver.
- Download the [archive](https://github.com/risk-of-thunder/R2Wiki/files/14428540/UNetWeaver.zip) that contains the BepinEx Patcher UNet Weaver.
- Extract it in your `Risk of Rain 2\BepInEx\patchers` folder.
- If everything went correctly, your assembly will be patched when loading the game.
- This automates the need of pointing the weaver towards the right libs, as they will all be loaded by BepInEx already.
Expand All @@ -122,7 +122,7 @@ Notably, this only works if the Host has this plugin installed, and any client w

2. **As a PostBuild-Event**

- Download the [archive](https://cdn.discordapp.com/attachments/697919673664274563/697919946143039588/NetworkWeaver.zip) that contains the UnetWeaver executable.
- Download the [archive](https://github.com/risk-of-thunder/R2Wiki/files/14428459/NetworkWeaver.zip) that contains the UnetWeaver executable.
- You can set it up how you want, but for now we'll assume that you extracted it in a folder called `NetworkWeaver` in your project root and your libraries are there too in a `libs` folder.
- In your project's properties, create the following postbuild event
- `REM TEXT` is a comment. Batch is not the best for comments, but it'll keep it copypastable.
Expand Down

0 comments on commit fbb6006

Please sign in to comment.