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Implement re-ordering for PLS atomic draws
Tests #1153: Commit c238af4 pushed by rive-engineering
January 8, 2024 19:59 12m 33s master
January 8, 2024 19:59 12m 33s
add support for self clipping shape
Tests #1152: Commit 5d90bc8 pushed by rive-engineering
January 6, 2024 00:11 13m 25s master
January 6, 2024 00:11 13m 25s
clone metrics path when a path is added
Tests #1151: Commit 8af05e7 pushed by rive-engineering
January 4, 2024 21:12 12m 29s master
January 4, 2024 21:12 12m 29s
Defer PLS writes to GPU resources until flush
Tests #1150: Commit bb903d5 pushed by rive-engineering
January 4, 2024 00:46 13m 8s master
January 4, 2024 00:46 13m 8s
Refactor PLSRenderer into draw objects
Tests #1149: Commit c213529 pushed by rive-engineering
January 2, 2024 16:31 11m 26s master
January 2, 2024 16:31 11m 26s
December 27, 2023 22:45 12m 20s
Delete the Vec2D default constructor
Tests #1147: Commit ec21667 pushed by rive-engineering
December 23, 2023 00:15 12m 26s master
December 23, 2023 00:15 12m 26s
use skia directly from skia repository for recorder
Tests #1146: Commit 7e5dc85 pushed by rive-engineering
December 21, 2023 12:25 12m 42s master
December 21, 2023 12:25 12m 42s
add support for svg export
Tests #1145: Commit 692a33c pushed by rive-engineering
December 19, 2023 17:55 13m 13s master
December 19, 2023 17:55 13m 13s
fix off color interpolation
Tests #1144: Commit e61a0b0 pushed by rive-engineering
December 19, 2023 16:58 12m 28s master
December 19, 2023 16:58 12m 28s
chore: fix broken docs link
Tests #1143: Commit 3d9c6db pushed by rive-engineering
December 14, 2023 21:54 12m 13s master
December 14, 2023 21:54 12m 13s
Add a "lite_rtti" utility and use it with Render objects
Tests #1142: Commit 94d378d pushed by rive-engineering
December 8, 2023 02:57 13m 35s master
December 8, 2023 02:57 13m 35s
Make tess compile again
Tests #1141: Commit 5cb364d pushed by rive-engineering
December 7, 2023 18:04 12m 43s master
December 7, 2023 18:04 12m 43s
Ios out of band
Tests #1140: Commit 911b163 pushed by rive-engineering
December 5, 2023 21:21 13m 28s master
December 5, 2023 21:21 13m 28s
skip constraints in editor when target is collapsed
Tests #1139: Commit 3d0537a pushed by rive-engineering
November 30, 2023 18:12 12m 37s master
November 30, 2023 18:12 12m 37s
ignore paths that are inactive in solos when calculating hit test
Tests #1138: Commit 42773ea pushed by rive-engineering
November 23, 2023 12:38 12m 32s master
November 23, 2023 12:38 12m 32s
generate drawing rules in the correct order
Tests #1137: Commit d19868f pushed by rive-engineering
November 23, 2023 04:45 13m 12s master
November 23, 2023 04:45 13m 12s
Xxxx hidden paths runtime render fixes solos
Tests #1136: Commit 5df489c pushed by rive-engineering
November 22, 2023 20:16 12m 45s master
November 22, 2023 20:16 12m 45s
tendon crash fix
Tests #1135: Commit 647e408 pushed by rive-engineering
November 20, 2023 20:03 15m 4s master
November 20, 2023 20:03 15m 4s
Disable d3d blend state during PLS flush
Tests #1134: Commit 71217ce pushed by rive-engineering
November 17, 2023 22:10 13m 29s master
November 17, 2023 22:10 13m 29s
add clipResult enum and render clips to copy the editor behavior
Tests #1133: Commit c27002a pushed by rive-engineering
November 14, 2023 00:01 12m 31s master
November 14, 2023 00:01 12m 31s
Unity
Tests #1132: Commit 6dcdb97 pushed by rive-engineering
November 13, 2023 18:45 11m 59s master
November 13, 2023 18:45 11m 59s
November 9, 2023 17:57 19m 35s
Fix validation for listeners to validate with nested inputs
Tests #1130: Commit 97a1cde pushed by rive-engineering
November 7, 2023 23:51 15m 3s master
November 7, 2023 23:51 15m 3s
compute parameters when cubic values change
Tests #1129: Commit 254e58b pushed by rive-engineering
November 6, 2023 19:48 13m 50s master
November 6, 2023 19:48 13m 50s