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added a blt command for render targets that do not support VK_IMAGE_U…
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…SAGE_INPUT_ATTACHMENT_BIT

Currently, render targets that do not have the VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT flag will not work and just cause a crash. This adds an offscreen texture that can be used as an input attachment in its place and then a copy command to update the render target at the end.

Diffs=
8c7ac0329 added a blt command for render targets that do not support VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT (#7757)

Co-authored-by: Jonathon Copeland <jcopela4@gmail.com>
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blakdragan7 and blakdragan7 committed Aug 9, 2024
1 parent 5b70b81 commit b583801
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2 changes: 1 addition & 1 deletion .rive_head
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66d9f1725eca90876a29f029de002b2a4f919a19
8c7ac03294339ae2ad856b541c730dc16cec018d
2 changes: 1 addition & 1 deletion build/build_rive.sh
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Expand Up @@ -77,7 +77,7 @@ case "$(uname -s)" in
fi
NUM_CORES=$(($(sysctl -n hw.physicalcpu) + 1))
;;
MINGW*)
MINGW*|MSYS*)
HOST_MACHINE="windows"
NUM_CORES=$NUMBER_OF_PROCESSORS
# Try to find MSBuild.exe
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