Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
few bits to sort out - [x] make our mix of simulator/emulator consistent, settling on emulator - [x] passing the factory in works great for just in time asset decoding, but its not amazing when you want to decode ahead of time. - [x] couple of places left to pass this function signature through. (Question) is there a neater way to get this done, feels a bit like we are going back to parameter explosion a bit? - [x] should do a few examples, i think the complexity grows quite a bit in this one as you add caching, or callbacks - [x] should get the cached images/fonts to draw on init as well, either warming up cache, or jitting - [x] examples loading assets from the bundle (also there seem to be actual asset things too? should we use those?!) - [x] add test - [x] re-add "preview" project & rev the preview project once this has been deployed. (do this after new ios deploy) - [x] fix up race condition (see comment) https://github.com/rive-app/rive/assets/1216025/2c14330f-e8a4-481b-bc27-4807cabe3b82 (simple example, both swift ui and standard) ![CleanShot 2023-11-20 at 16 54 59](https://github.com/rive-app/rive/assets/1216025/a71e207c-30ad-44dd-9e4b-ad7431b22186) Diffs= fabb7f97f Ios out of band (#6232) Co-authored-by: Gordon Hayes <pggordonhayes@gmail.com> Co-authored-by: Maxwell Talbot <talbot.maxwell@gmail.com>
- Loading branch information