Skip to content

Commit

Permalink
chore: Update sdks
Browse files Browse the repository at this point in the history
  • Loading branch information
AngelOnFira committed Apr 17, 2024
1 parent 782701b commit cc213c4
Show file tree
Hide file tree
Showing 26 changed files with 425 additions and 91 deletions.
1 change: 0 additions & 1 deletion .gitattributes
Original file line number Diff line number Diff line change
Expand Up @@ -9,4 +9,3 @@
#
# https://github.com/github-linguist/linguist/blob/559a6426942abcae16b6d6b328147476432bf6cb/docs/overrides.md#vendored-code
sdks/** linguist-vendored

10 changes: 8 additions & 2 deletions sdks/full/go/cloud/version/matchmaker/types.go
Original file line number Diff line number Diff line change
Expand Up @@ -208,7 +208,11 @@ func (p PortProtocol) Ptr() *PortProtocol {
return &p
}

// Range of ports that can be connected to. Note that the port range values returned by /find
// Range of ports that can be connected to.
// If configured, `network_mode` must equal `host`.
// Port ranges may overlap between containers, it is the responsibility of the developer to ensure ports are available before using.
// Read more about host networking [here](https://rivet.gg/docs/dynamic-servers/concepts/host-bridge-networking).
// Only available on Rivet Open Source & Enterprise.
//
// ### Related
//
Expand Down Expand Up @@ -246,7 +250,9 @@ func (p *PortRange) String() string {
return fmt.Sprintf("%#v", p)
}

// Denotes what type of proxying to use for ports. Rivet GameGuard adds DoS and DDoS mitigation to incoming connections.
// Range of ports that can be connected to.
// `game_guard` (default) proxies all traffic through [Game Guard](https://rivet.gg/docs/dynamic-servers/concepts/game-guard) to mitigate DDoS attacks and provide TLS termination.
// `none` sends traffic directly to the game server. If configured, `network_mode` must equal `host`. Read more about host networking [here](https://rivet.gg/docs/dynamic-servers/concepts/host-bridge-networking). Only available on Rivet Open Source & Enterprise.
//
// ### Related - /docs/dynamic-servers/concepts/game-guard - cloud.version.matchmaker.PortProtocol
type ProxyKind string
Expand Down
25 changes: 21 additions & 4 deletions sdks/full/openapi/openapi.yml
Original file line number Diff line number Diff line change
Expand Up @@ -11015,8 +11015,17 @@ components:
CloudVersionMatchmakerPortRange:
type: object
description: >-
Range of ports that can be connected to. Note that the port range values
returned by /find
Range of ports that can be connected to.
If configured, `network_mode` must equal `host`.
Port ranges may overlap between containers, it is the responsibility of
the developer to ensure ports are available before using.
Read more about host networking
[here](https://rivet.gg/docs/dynamic-servers/concepts/host-bridge-networking).
Only available on Rivet Open Source & Enterprise.
### Related
Expand Down Expand Up @@ -11070,8 +11079,16 @@ components:
- none
- game_guard
description: >-
Denotes what type of proxying to use for ports. Rivet GameGuard adds DoS
and DDoS mitigation to incoming connections.
Range of ports that can be connected to.
`game_guard` (default) proxies all traffic through [Game
Guard](https://rivet.gg/docs/dynamic-servers/concepts/game-guard) to
mitigate DDoS attacks and provide TLS termination.
`none` sends traffic directly to the game server. If configured,
`network_mode` must equal `host`. Read more about host networking
[here](https://rivet.gg/docs/dynamic-servers/concepts/host-bridge-networking).
Only available on Rivet Open Source & Enterprise.
### Related - /docs/dynamic-servers/concepts/game-guard -
Expand Down
22 changes: 18 additions & 4 deletions sdks/full/openapi_compat/openapi.yml
Original file line number Diff line number Diff line change
Expand Up @@ -2416,8 +2416,16 @@ components:
- udp
type: string
CloudVersionMatchmakerPortRange:
description: 'Range of ports that can be connected to. Note that the port range
values returned by /find
description: 'Range of ports that can be connected to.
If configured, `network_mode` must equal `host`.
Port ranges may overlap between containers, it is the responsibility of the
developer to ensure ports are available before using.
Read more about host networking [here](https://rivet.gg/docs/dynamic-servers/concepts/host-bridge-networking).
Only available on Rivet Open Source & Enterprise.
### Related
Expand All @@ -2438,8 +2446,14 @@ components:
- max
type: object
CloudVersionMatchmakerProxyKind:
description: 'Denotes what type of proxying to use for ports. Rivet GameGuard
adds DoS and DDoS mitigation to incoming connections.
description: 'Range of ports that can be connected to.
`game_guard` (default) proxies all traffic through [Game Guard](https://rivet.gg/docs/dynamic-servers/concepts/game-guard)
to mitigate DDoS attacks and provide TLS termination.
`none` sends traffic directly to the game server. If configured, `network_mode`
must equal `host`. Read more about host networking [here](https://rivet.gg/docs/dynamic-servers/concepts/host-bridge-networking).
Only available on Rivet Open Source & Enterprise.
### Related - /docs/dynamic-servers/concepts/game-guard - cloud.version.matchmaker.PortProtocol'
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@
* Generated by: https://openapi-generator.tech
*/

/// CloudVersionMatchmakerPortRange : Range of ports that can be connected to. Note that the port range values returned by /find ### Related - cloud.version.matchmaker.PortProtocol - cloud.version.matchmaker.ProxyKind
/// CloudVersionMatchmakerPortRange : Range of ports that can be connected to. If configured, `network_mode` must equal `host`. Port ranges may overlap between containers, it is the responsibility of the developer to ensure ports are available before using. Read more about host networking [here](https://rivet.gg/docs/dynamic-servers/concepts/host-bridge-networking). Only available on Rivet Open Source & Enterprise. ### Related - cloud.version.matchmaker.PortProtocol - cloud.version.matchmaker.ProxyKind


Expand All @@ -24,7 +24,7 @@ pub struct CloudVersionMatchmakerPortRange {
}

impl CloudVersionMatchmakerPortRange {
/// Range of ports that can be connected to. Note that the port range values returned by /find ### Related - cloud.version.matchmaker.PortProtocol - cloud.version.matchmaker.ProxyKind
/// Range of ports that can be connected to. If configured, `network_mode` must equal `host`. Port ranges may overlap between containers, it is the responsibility of the developer to ensure ports are available before using. Read more about host networking [here](https://rivet.gg/docs/dynamic-servers/concepts/host-bridge-networking). Only available on Rivet Open Source & Enterprise. ### Related - cloud.version.matchmaker.PortProtocol - cloud.version.matchmaker.ProxyKind
pub fn new(max: i32, min: i32) -> CloudVersionMatchmakerPortRange {
CloudVersionMatchmakerPortRange {
max,
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -8,9 +8,9 @@
* Generated by: https://openapi-generator.tech
*/

/// CloudVersionMatchmakerProxyKind : Denotes what type of proxying to use for ports. Rivet GameGuard adds DoS and DDoS mitigation to incoming connections. ### Related - /docs/dynamic-servers/concepts/game-guard - cloud.version.matchmaker.PortProtocol
/// CloudVersionMatchmakerProxyKind : Range of ports that can be connected to. `game_guard` (default) proxies all traffic through [Game Guard](https://rivet.gg/docs/dynamic-servers/concepts/game-guard) to mitigate DDoS attacks and provide TLS termination. `none` sends traffic directly to the game server. If configured, `network_mode` must equal `host`. Read more about host networking [here](https://rivet.gg/docs/dynamic-servers/concepts/host-bridge-networking). Only available on Rivet Open Source & Enterprise. ### Related - /docs/dynamic-servers/concepts/game-guard - cloud.version.matchmaker.PortProtocol
/// Denotes what type of proxying to use for ports. Rivet GameGuard adds DoS and DDoS mitigation to incoming connections. ### Related - /docs/dynamic-servers/concepts/game-guard - cloud.version.matchmaker.PortProtocol
/// Range of ports that can be connected to. `game_guard` (default) proxies all traffic through [Game Guard](https://rivet.gg/docs/dynamic-servers/concepts/game-guard) to mitigate DDoS attacks and provide TLS termination. `none` sends traffic directly to the game server. If configured, `network_mode` must equal `host`. Read more about host networking [here](https://rivet.gg/docs/dynamic-servers/concepts/host-bridge-networking). Only available on Rivet Open Source & Enterprise. ### Related - /docs/dynamic-servers/concepts/game-guard - cloud.version.matchmaker.PortProtocol
#[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Serialize, Deserialize)]
#[serde(deny_unknown_fields)]
pub enum CloudVersionMatchmakerProxyKind {
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@
* Generated by: https://openapi-generator.tech
*/

/// CloudVersionMatchmakerPortRange : Range of ports that can be connected to. Note that the port range values returned by /find ### Related - cloud.version.matchmaker.PortProtocol - cloud.version.matchmaker.ProxyKind
/// CloudVersionMatchmakerPortRange : Range of ports that can be connected to. If configured, `network_mode` must equal `host`. Port ranges may overlap between containers, it is the responsibility of the developer to ensure ports are available before using. Read more about host networking [here](https://rivet.gg/docs/dynamic-servers/concepts/host-bridge-networking). Only available on Rivet Open Source & Enterprise. ### Related - cloud.version.matchmaker.PortProtocol - cloud.version.matchmaker.ProxyKind


Expand All @@ -23,7 +23,7 @@ pub struct CloudVersionMatchmakerPortRange {
}

impl CloudVersionMatchmakerPortRange {
/// Range of ports that can be connected to. Note that the port range values returned by /find ### Related - cloud.version.matchmaker.PortProtocol - cloud.version.matchmaker.ProxyKind
/// Range of ports that can be connected to. If configured, `network_mode` must equal `host`. Port ranges may overlap between containers, it is the responsibility of the developer to ensure ports are available before using. Read more about host networking [here](https://rivet.gg/docs/dynamic-servers/concepts/host-bridge-networking). Only available on Rivet Open Source & Enterprise. ### Related - cloud.version.matchmaker.PortProtocol - cloud.version.matchmaker.ProxyKind
pub fn new(max: i32, min: i32) -> CloudVersionMatchmakerPortRange {
CloudVersionMatchmakerPortRange {
max,
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -8,9 +8,9 @@
* Generated by: https://openapi-generator.tech
*/

/// CloudVersionMatchmakerProxyKind : Denotes what type of proxying to use for ports. Rivet GameGuard adds DoS and DDoS mitigation to incoming connections. ### Related - /docs/dynamic-servers/concepts/game-guard - cloud.version.matchmaker.PortProtocol
/// CloudVersionMatchmakerProxyKind : Range of ports that can be connected to. `game_guard` (default) proxies all traffic through [Game Guard](https://rivet.gg/docs/dynamic-servers/concepts/game-guard) to mitigate DDoS attacks and provide TLS termination. `none` sends traffic directly to the game server. If configured, `network_mode` must equal `host`. Read more about host networking [here](https://rivet.gg/docs/dynamic-servers/concepts/host-bridge-networking). Only available on Rivet Open Source & Enterprise. ### Related - /docs/dynamic-servers/concepts/game-guard - cloud.version.matchmaker.PortProtocol
/// Denotes what type of proxying to use for ports. Rivet GameGuard adds DoS and DDoS mitigation to incoming connections. ### Related - /docs/dynamic-servers/concepts/game-guard - cloud.version.matchmaker.PortProtocol
/// Range of ports that can be connected to. `game_guard` (default) proxies all traffic through [Game Guard](https://rivet.gg/docs/dynamic-servers/concepts/game-guard) to mitigate DDoS attacks and provide TLS termination. `none` sends traffic directly to the game server. If configured, `network_mode` must equal `host`. Read more about host networking [here](https://rivet.gg/docs/dynamic-servers/concepts/host-bridge-networking). Only available on Rivet Open Source & Enterprise. ### Related - /docs/dynamic-servers/concepts/game-guard - cloud.version.matchmaker.PortProtocol
#[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Serialize, Deserialize)]
pub enum CloudVersionMatchmakerProxyKind {
#[serde(rename = "none")]
Expand Down
4 changes: 2 additions & 2 deletions sdks/full/typescript/archive.tgz
Git LFS file not shown
Original file line number Diff line number Diff line change
Expand Up @@ -55,7 +55,6 @@ export class Cluster {
method: "GET",
headers: {
Authorization: await this._getAuthorizationHeader(),
"X-Fern-Language": "JavaScript",
},
contentType: "application/json",
queryParameters: _queryParams,
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -45,7 +45,6 @@ export class Servers {
method: "GET",
headers: {
Authorization: await this._getAuthorizationHeader(),
"X-Fern-Language": "JavaScript",
},
contentType: "application/json",
timeoutMs: requestOptions?.timeoutInSeconds != null ? requestOptions.timeoutInSeconds * 1000 : 180000,
Expand Down
42 changes: 42 additions & 0 deletions sdks/runtime/go/matchmaker/lobbies/client.go
Original file line number Diff line number Diff line change
Expand Up @@ -36,6 +36,7 @@ func NewClient(opts ...core.ClientOption) *Client {
}

// Marks the current lobby as ready to accept connections. Players will not be able to connect to this lobby until the lobby is flagged as ready.
// This endpoint requires a [lobby token](/docs/general/concepts/token-types#matchmaker-lobby) for authentication, or a [development namespace token](/docs/general/concepts/token-types#namespace-development) for mock responses. When running on Rivet servers, you can access the given lobby token from the [`RIVET_TOKEN`](/docs/matchmaker/concepts/lobby-env) environment variable.
func (c *Client) Ready(ctx context.Context) error {
baseURL := "https://api.rivet.gg"
if c.baseURL != "" {
Expand Down Expand Up @@ -115,6 +116,11 @@ func (c *Client) Ready(ctx context.Context) error {
// join using the /join endpoint (this can be disabled by the developer by rejecting all new connections
// after setting the lobby to closed).
// Does not shutdown the lobby.
//
// This endpoint requires a [lobby token](/docs/general/concepts/token-types#matchmaker-lobby) for
// authentication, or a [development namespace token](/docs/general/concepts/token-types#namespace-development)
// for mock responses. When running on Rivet servers, you can access the given lobby token from the
// [`RIVET_TOKEN`](/docs/matchmaker/concepts/lobby-env) environment variable.
func (c *Client) SetClosed(ctx context.Context, request *matchmaker.SetLobbyClosedRequest) error {
baseURL := "https://api.rivet.gg"
if c.baseURL != "" {
Expand Down Expand Up @@ -191,6 +197,12 @@ func (c *Client) SetClosed(ctx context.Context, request *matchmaker.SetLobbyClos
return nil
}

// Sets the state JSON of the current lobby.
//
// This endpoint requires a [lobby token](/docs/general/concepts/token-types#matchmaker-lobby) for
// authentication, or a [development namespace token](/docs/general/concepts/token-types#namespace-development)
// for mock responses. When running on Rivet servers, you can access the given lobby token from the
// [`RIVET_TOKEN`](/docs/matchmaker/concepts/lobby-env) environment variable.
func (c *Client) SetState(ctx context.Context, request interface{}) error {
baseURL := "https://api.rivet.gg"
if c.baseURL != "" {
Expand Down Expand Up @@ -267,6 +279,12 @@ func (c *Client) SetState(ctx context.Context, request interface{}) error {
return nil
}

// Get the state of any lobby.
//
// This endpoint requires a [lobby token](/docs/general/concepts/token-types#matchmaker-lobby) for
// authentication, or a [development namespace token](/docs/general/concepts/token-types#namespace-development)
// for mock responses. When running on Rivet servers, you can access the given lobby token from the
// [`RIVET_TOKEN`](/docs/matchmaker/concepts/lobby-env) environment variable.
func (c *Client) GetState(ctx context.Context, lobbyId uuid.UUID) (interface{}, error) {
baseURL := "https://api.rivet.gg"
if c.baseURL != "" {
Expand Down Expand Up @@ -348,6 +366,12 @@ func (c *Client) GetState(ctx context.Context, lobbyId uuid.UUID) (interface{},
// Finds a lobby based on the given criteria.
// If a lobby is not found and `prevent_auto_create_lobby` is `false`,
// a new lobby will be created.
//
// When [tokenless authentication](/docs/general/concepts/tokenless-authentication/web) is enabled in
// your game namespace, this endpoint does not require a token to authenticate. Otherwise, a
// [development namespace token](/docs/general/concepts/token-types#namespace-development) can be used
// for mock responses and a [public namespace token](/docs/general/concepts/token-types#namespace-public)
// can be used for general authentication.
func (c *Client) Find(ctx context.Context, request *matchmaker.FindLobbyRequest) (*matchmaker.FindLobbyResponse, error) {
baseURL := "https://api.rivet.gg"
if c.baseURL != "" {
Expand Down Expand Up @@ -434,6 +458,12 @@ func (c *Client) Find(ctx context.Context, request *matchmaker.FindLobbyRequest)
// Joins a specific lobby.
// This request will use the direct player count configured for the
// lobby group.
//
// When [tokenless authentication](/docs/general/concepts/tokenless-authentication/web) is enabled in
// your game namespace, this endpoint does not require a token to authenticate. Otherwise, a
// [development namespace token](/docs/general/concepts/token-types#namespace-development) can be used
// for mock responses and a [public namespace token](/docs/general/concepts/token-types#namespace-public)
// can be used for general authentication.
func (c *Client) Join(ctx context.Context, request *matchmaker.JoinLobbyRequest) (*matchmaker.JoinLobbyResponse, error) {
baseURL := "https://api.rivet.gg"
if c.baseURL != "" {
Expand Down Expand Up @@ -513,6 +543,12 @@ func (c *Client) Join(ctx context.Context, request *matchmaker.JoinLobbyRequest)
}

// Creates a custom lobby.
//
// When [tokenless authentication](/docs/general/concepts/tokenless-authentication/web) is enabled in
// your game namespace, this endpoint does not require a token to authenticate. Otherwise, a
// [development namespace token](/docs/general/concepts/token-types#namespace-development) can be used
// for mock responses and a [public namespace token](/docs/general/concepts/token-types#namespace-public)
// can be used for general authentication.
func (c *Client) Create(ctx context.Context, request *matchmaker.CreateLobbyRequest) (*matchmaker.CreateLobbyResponse, error) {
baseURL := "https://api.rivet.gg"
if c.baseURL != "" {
Expand Down Expand Up @@ -592,6 +628,12 @@ func (c *Client) Create(ctx context.Context, request *matchmaker.CreateLobbyRequ
}

// Lists all open lobbies.
//
// When [tokenless authentication](/docs/general/concepts/tokenless-authentication/web) is enabled in
// your game namespace, this endpoint does not require a token to authenticate. Otherwise, a
// [development namespace token](/docs/general/concepts/token-types#namespace-development) can be used
// for mock responses and a [public namespace token](/docs/general/concepts/token-types#namespace-public)
// can be used for general authentication.
func (c *Client) List(ctx context.Context, request *matchmaker.ListLobbiesRequest) (*matchmaker.ListLobbiesResponse, error) {
baseURL := "https://api.rivet.gg"
if c.baseURL != "" {
Expand Down
6 changes: 3 additions & 3 deletions sdks/runtime/go/matchmaker/types.go
Original file line number Diff line number Diff line change
Expand Up @@ -112,10 +112,10 @@ type JoinPort struct {
Host *string `json:"host,omitempty"`
Hostname string `json:"hostname"`
// The port number for this lobby. Will be null if using a port range.
Port *int `json:"port,omitempty"`
// Whether or not this lobby port uses TLS. You cannot mix a non-TLS and TLS ports.
Port *int `json:"port,omitempty"`
PortRange *JoinPortRange `json:"port_range,omitempty"`
IsTls bool `json:"is_tls"`
// Whether or not this lobby port uses TLS. You cannot mix a non-TLS and TLS ports.
IsTls bool `json:"is_tls"`

_rawJSON json.RawMessage
}
Expand Down
Loading

0 comments on commit cc213c4

Please sign in to comment.