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Update Version info for Release 15.0.0
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rlabrecque committed Mar 21, 2021
1 parent 5f78ac7 commit e64ec98
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8 changes: 0 additions & 8 deletions Plugins/Steamworks.NET/Steam.cs
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using IntPtr = System.IntPtr;

namespace Steamworks {
public static class Version {
public const string SteamworksNETVersion = "15.0.0";
public const string SteamworksSDKVersion = "1.51";
public const string SteamAPIDLLVersion = "06.28.18.86";
public const int SteamAPIDLLSize = 239904;
public const int SteamAPI64DLLSize = 265504;
}

public static class SteamAPI {
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
// Steam API setup & shutdown
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24 changes: 24 additions & 0 deletions Plugins/Steamworks.NET/Version.cs
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// This file is provided under The MIT License as part of Steamworks.NET.
// Copyright (c) 2013-2019 Riley Labrecque
// Please see the included LICENSE.txt for additional information.

// This file is automatically generated.
// Changes to this file will be reverted when you update Steamworks.NET

#if !(UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_STANDALONE_OSX || STEAMWORKS_WIN || STEAMWORKS_LIN_OSX)
#define DISABLESTEAMWORKS
#endif

#if !DISABLESTEAMWORKS

namespace Steamworks {
public static class Version {
public const string SteamworksNETVersion = "15.0.0";
public const string SteamworksSDKVersion = "1.51";
public const string SteamAPIDLLVersion = "06.28.18.86";
public const int SteamAPIDLLSize = 239904;
public const int SteamAPI64DLLSize = 265504;
}
}

#endif // !DISABLESTEAMWORKS
18 changes: 8 additions & 10 deletions README.md
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@@ -1,31 +1,29 @@
Steamworks.NET
=======
# Steamworks.NET

_Steamworks.NET_ is a C# Wrapper for Valve's Steamworks API, it can be used either with Unity or your C# based Application.

_Steamworks.NET_ was designed to be as close as possible to the original C++ API, as such the documentation provided from Valve largely covers usage of _Steamworks.NET_.
Niceties and C# Idioms can be easily implemented on top of _Steamworks.NET_.

_Steamworks.NET_ currently fully supports Windows, OSX, and Linux in both 32 and 64bit varieties. Currently building against Steamworks SDK 1.50.
_Steamworks.NET_ currently fully supports Windows, OSX, and Linux in both 32 and 64bit varieties. Currently building against Steamworks SDK 1.51.

* Author: [Riley Labrecque](https://github.com/rlabrecque)
* License: [MIT](http://www.opensource.org/licenses/mit-license.php)
* [Documentation](https://steamworks.github.io/)
* [Discussion Thread](http://steamcommunity.com/groups/steamworks/discussions/0/666827974770212954/)
* [Reporting Issues](https://github.com/rlabrecque/Steamworks.NET/issues)
* 1-on-1 support is available by donating $100 USD or greater.
* Support can be obtained via [Email](mailto:support@rileylabrecque.com), [Skype](http://rileylabrecque.com/skype), or [Steam](http://steamcommunity.com/id/rlabrecque)
* I can only help with Steamworks.NET specific issues, general API questions should be asked on the [Steamworks discussion board](http://steamcommunity.com/groups/steamworks/discussions).
Note that only Steamworks.NET specific issues should be reported, general API questions/issues should be asked on the [Steamworks discussion board](http://steamcommunity.com/groups/steamworks/discussions).

[![Support via Paypal](https://www.paypalobjects.com/en_US/i/btn/btn_donateCC_LG.gif)](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=YFZZER8VNXKRC)

## Installation

[Installation Instructions](http://steamworks.github.io/installation/)
-----
You can find the installation instructions [here](http://steamworks.github.io/installation/).

## Samples

Samples
-----
Check out these sample projects to get started:

* [Steamworks.NET Example](https://github.com/rlabrecque/Steamworks.NET-Example)
* [Steamworks.NET Test](https://github.com/rlabrecque/Steamworks.NET-Test)
* [Steamworks.NET ChatClient](https://github.com/rlabrecque/Steamworks.NET-ChatClient)
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9 changes: 5 additions & 4 deletions Standalone/Steamworks.NET.Standard.csproj
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<RepositoryType>git</RepositoryType>
</PropertyGroup>

<PropertyGroup Label="Nuget PM">
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<PackageId>Steamworks.NET.Standard.$(Configuration).$(platform)</PackageId>
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<PackageProjectUrl>https://github.com/rlabrecque/Steamworks.NET</PackageProjectUrl>
<RepositoryUrl>https://github.com/rlabrecque/Steamworks.NET.git</RepositoryUrl>
</PropertyGroup>

<ItemGroup>
<Compile Remove="%2a%2a\**" />
<Compile Remove="Steamworks.NET\redist\**" />
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<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>

</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Windows|x64'">
<OutputPath>bin\x64\Windows\</OutputPath>
<DefineConstants>TRACE;STEAMWORKS_WIN;STEAMWORKS_X64</DefineConstants>
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<Compile Include="..\Plugins\Steamworks.NET\ISteamMatchmakingResponses.cs" Link="Steamworks.NET\ISteamMatchmakingResponses.cs" />
<Compile Include="..\Plugins\Steamworks.NET\Packsize.cs" Link="Steamworks.NET\Packsize.cs" />
<Compile Include="..\Plugins\Steamworks.NET\Steam.cs" Link="Steamworks.NET\Steam.cs" />
<Compile Include="..\Plugins\Steamworks.NET\Version.cs" Link="Steamworks.NET\Version.cs" />
<Compile Include="..\Plugins\Steamworks.NET\types\MatchmakingTypes\gameserveritem_t.cs" Link="Steamworks.NET\types\MatchmakingTypes\gameserveritem_t.cs" />
<Compile Include="..\Plugins\Steamworks.NET\types\MatchmakingTypes\servernetadr_t.cs" Link="Steamworks.NET\types\MatchmakingTypes\servernetadr_t.cs" />
<Compile Include="..\Plugins\Steamworks.NET\types\SteamClientPublic\CGameID.cs" Link="Steamworks.NET\types\SteamClientPublic\CGameID.cs" />
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5 changes: 4 additions & 1 deletion Standalone/Steamworks.NET.csproj
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<Compile Include="..\Plugins\Steamworks.NET\Steam.cs">
<Link>Steamworks.NET\Steam.cs</Link>
</Compile>
<Compile Include="..\Plugins\Steamworks.NET\Version.cs">
<Link>Steamworks.NET\Version.cs</Link>
</Compile>
<Compile Include="..\Plugins\Steamworks.NET\types\MatchmakingTypes\gameserveritem_t.cs">
<Link>Steamworks.NET\types\MatchmakingTypes\gameserveritem_t.cs</Link>
</Compile>
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</Content>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
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