- Import the target object to scene and set it location to
0,0,0
. The front side of object should be turned to the direction of negative Y axis, like on image below.
- IMPORTANT! Set the correct frame range (start and end fields). Set start and end frame to 1 in case of target object doesn't have animation.
- Go to
3D View > Tools Panel > Spray
and pressAdd Isometric Camera
button. - Set sprite resolution.
- Fill the
Target
field with correct name of target object (it's case sensitive) and pressAlign To Target
button (it will be available after filling theTarget
field). - Switch to camera view (Numpad 0). The camera should be align and fit to the target object for all frame and directions. Use
Height
andOrthographic Scale
in case of incorrect alignment.
- Set light for target object or set
Environment Lighting
inWorld
properties for object. - Set prefix for sprite names. Sprite will be named by mask:
{prefix}_{direction}_{frame}.png
, example:dummy_sw_15.png
. - Select output path and press
Render Sprites
button. - Profit! (Don't be afraid of black background in the gif below. Sprite background is transparent by default.)
- Update for Blender 2.8 compatibility
- Save sprites to sprite sheet