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The beginnings of my Seven Day Roguelike entry

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7DRL

The beginnings of my Seven Day Roguelike entry.

To do

  • Animations
    • Player
    • Tile
  • Enemies
  • Turns
  • Lighting
  • Theme
    • Cyberpunk - East Asian asthetic, gang wars, underhive, tunnels, planet levels, puzzles - too similar to last year's winner?
    • Underwater - find air in caves, underwater creatures, hidden cities, tile visibility reduces (depth and fade rate)
      • combine with above? Abandoned research station on old planet?
      • possible levels: landing pad, station, ocean floor, scuba gear, ghosts, sea monsters
    • Traditional dungeon - you play the monster, fight off questing champions
    • Mad Max style wasteland - machine bosses, sand storms, infiltrate enemy bases
  • Graphics
  • More graphic optimisation
  • FPS

Done

  • Movement
  • Map generation
  • Collision detection
  • Line of sight
  • General tidy up from top to bottom
  • Graphic optimisation
  • FPS

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