The beginnings of my Seven Day Roguelike entry.
- Animations
- Player
- Tile
- Enemies
- Turns
- Lighting
- Theme
- Cyberpunk - East Asian asthetic, gang wars, underhive, tunnels, planet levels, puzzles - too similar to last year's winner?
- Underwater - find air in caves, underwater creatures, hidden cities, tile visibility reduces (depth and fade rate)
- combine with above? Abandoned research station on old planet?
- possible levels: landing pad, station, ocean floor, scuba gear, ghosts, sea monsters
- Traditional dungeon - you play the monster, fight off questing champions
- Mad Max style wasteland - machine bosses, sand storms, infiltrate enemy bases
- Graphics
- More graphic optimisation
- FPS
- Movement
- Map generation
- Collision detection
- Line of sight
- General tidy up from top to bottom
- Graphic optimisation
- FPS