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Set modifiers on baseview mouse events
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Using the changes from RustAudio/baseview#117.

Until baseview implements proper keyboard focus handling this helps when
dragging a knob or slider outside of the window. Otherwise the modifier
state may get stuck on an incorrect value.
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robbert-vdh committed Sep 22, 2022
1 parent 5b0c9a4 commit a4fbe27
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Showing 2 changed files with 25 additions and 6 deletions.
2 changes: 1 addition & 1 deletion crates/vizia_baseview/Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@ vizia_core = { path = "../vizia_core" }
vizia_input = { path = "../vizia_input" }
vizia_id = { path = "../vizia_id" }

baseview = { git = "https://github.com/RustAudio/baseview.git", rev = "b3712638bacb3fdf2883cb5aa3f6caed0e91ac8c", features = ["opengl"] }
baseview = { git = "https://github.com/RustAudio/baseview.git", rev = "eae4033e7d2cc9c31ccaa2794d5d08eedf2f510c", features = ["opengl"] }
raw-window-handle = "0.4.2"
femtovg = { git = "https://github.com/femtovg/femtovg", rev = "8df076f1dd610b5e0a584f0d7fd7f210988b3684", default-features = false }
lazy_static = "1.4.0"
29 changes: 24 additions & 5 deletions crates/vizia_baseview/src/application.rs
Original file line number Diff line number Diff line change
Expand Up @@ -233,25 +233,44 @@ impl ApplicationRunner {
*should_quit = true;
}

let mut update_modifiers = |modifiers: vizia_input::KeyboardModifiers| {
cx.modifiers()
.set(Modifiers::SHIFT, modifiers.contains(vizia_input::KeyboardModifiers::SHIFT));
cx.modifiers()
.set(Modifiers::CTRL, modifiers.contains(vizia_input::KeyboardModifiers::CONTROL));
cx.modifiers()
.set(Modifiers::LOGO, modifiers.contains(vizia_input::KeyboardModifiers::META));
cx.modifiers()
.set(Modifiers::ALT, modifiers.contains(vizia_input::KeyboardModifiers::ALT));
};

match event {
baseview::Event::Mouse(event) => match event {
baseview::MouseEvent::CursorMoved { position } => {
baseview::MouseEvent::CursorMoved { position, modifiers } => {
update_modifiers(modifiers);

let physical_posx = position.x * cx.style().dpi_factor;
let physical_posy = position.y * cx.style().dpi_factor;
let cursorx = (physical_posx) as f32;
let cursory = (physical_posy) as f32;
cx.emit_origin(WindowEvent::MouseMove(cursorx, cursory));
}
baseview::MouseEvent::ButtonPressed(button) => {
baseview::MouseEvent::ButtonPressed { button, modifiers } => {
update_modifiers(modifiers);

let b = translate_mouse_button(button);
cx.emit_origin(WindowEvent::MouseDown(b));
}
baseview::MouseEvent::ButtonReleased(button) => {
baseview::MouseEvent::ButtonReleased { button, modifiers } => {
update_modifiers(modifiers);

let b = translate_mouse_button(button);
cx.emit_origin(WindowEvent::MouseUp(b));
}
baseview::MouseEvent::WheelScrolled(scroll_delta) => {
let (lines_x, lines_y) = match scroll_delta {
baseview::MouseEvent::WheelScrolled { delta, modifiers } => {
update_modifiers(modifiers);

let (lines_x, lines_y) = match delta {
baseview::ScrollDelta::Lines { x, y } => (x, y),
baseview::ScrollDelta::Pixels { x, y } => (
if x < 0.0 {
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