VisualIV 1.9 changelog:
- Implemented percentage-closer soft shadows (PCSS)
- Fixed z-fighting making depth buffer logarithmic, requires FusionFix ASI script (kudos to Parallellines)
- Fixed the issue when improper shadow was drawn on water surface or some textures at particular camera angles (kudos to Parallellines)
- Added soft particles
- Improved transparency for 2D shadow texture under bikes/cars/helis
- Removed artificial lights dimming when dynamic shadows are casted
- Sharpened dynamic shadows
- Slightly increased shadows draw distance
- Dimmed shadow texture under vehicles for some artificial lights
- Increased amount of lighting at very acute angles
- Restored volumetric light shafts (kudos to Vaani)
- Fixed disconnected directional shadows (kudos to Parallellines)
- Fixed shadow offset on water surface
- Other various shader fixes.