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Minor tweaks/polish to the navigation controls to prevent interference:
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- Reduce controls size
- Enable opacity on hover to increase visibility
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m4gr3d authored and rohanrhu committed Dec 28, 2022
1 parent c736aab commit 431cf65
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Showing 2 changed files with 16 additions and 2 deletions.
16 changes: 14 additions & 2 deletions editor/plugins/node_3d_editor_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -92,6 +92,9 @@ void ViewportNavigationControl::_notification(int p_what) {
if (!is_connected("mouse_exited", callable_mp(this, &ViewportNavigationControl::_on_mouse_exited))) {
connect("mouse_exited", callable_mp(this, &ViewportNavigationControl::_on_mouse_exited));
}
if (!is_connected("mouse_entered", callable_mp(this, &ViewportNavigationControl::_on_mouse_entered))) {
connect("mouse_entered", callable_mp(this, &ViewportNavigationControl::_on_mouse_entered));
}
} break;

case NOTIFICATION_DRAW: {
Expand All @@ -112,7 +115,7 @@ void ViewportNavigationControl::_draw() {
float radius = get_size().x / 2.0;

const bool focused = focused_index != -1;
draw_circle(center, radius, Color(0.5, 0.5, 0.5, focused ? 0.25 : 0.05));
draw_circle(center, radius, Color(0.5, 0.5, 0.5, focused || hovered ? 0.35 : 0.15));

const Color c = focused ? Color(0.9, 0.9, 0.9, 0.9) : Color(0.5, 0.5, 0.5, 0.25);

Expand All @@ -123,6 +126,9 @@ void ViewportNavigationControl::_draw() {
}

void ViewportNavigationControl::_process_click(int p_index, Vector2 p_position, bool p_pressed) {
hovered = false;
queue_redraw();

if (focused_index != -1 && focused_index != p_index) {
return;
}
Expand Down Expand Up @@ -233,7 +239,13 @@ void ViewportNavigationControl::_update_navigation() {
}
}

void ViewportNavigationControl::_on_mouse_entered() {
hovered = true;
queue_redraw();
}

void ViewportNavigationControl::_on_mouse_exited() {
hovered = false;
queue_redraw();
}

Expand Down Expand Up @@ -5133,7 +5145,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
// Prevent visible spacing between frame time labels.
top_right_vbox->add_theme_constant_override("separation", 0);

const int navigation_control_size = 200;
const int navigation_control_size = 150;

position_control = memnew(ViewportNavigationControl);
position_control->set_navigation_mode(Node3DEditorViewport::NAVIGATION_MOVE);
Expand Down
2 changes: 2 additions & 0 deletions editor/plugins/node_3d_editor_plugin.h
Original file line number Diff line number Diff line change
Expand Up @@ -930,6 +930,7 @@ class ViewportNavigationControl : public Control {
Node3DEditorViewport *viewport = nullptr;
Vector2i focused_mouse_start;
Vector2 focused_pos;
bool hovered = false;
int focused_index = -1;
Node3DEditorViewport::NavigationMode nav_mode = Node3DEditorViewport::NavigationMode::NAVIGATION_NONE;

Expand All @@ -939,6 +940,7 @@ class ViewportNavigationControl : public Control {
void _notification(int p_what);
virtual void gui_input(const Ref<InputEvent> &p_event) override;
void _draw();
void _on_mouse_entered();
void _on_mouse_exited();
void _process_click(int p_index, Vector2 p_position, bool p_pressed);
void _process_drag(int p_index, Vector2 p_position, Vector2 p_relative_position);
Expand Down

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