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Create debugging.rst (#1625)
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---------

Co-authored-by: Sai Kishor Kothakota <saisastra3@gmail.com>
Co-authored-by: Christoph Froehlich <christoph.froehlich@ait.ac.at>
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80 changes: 80 additions & 0 deletions doc/debugging.rst
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Debugging
^^^^^^^^^

All controllers and hardware components are plugins loaded into the ``controller_manager``. Therefore, the debugger must be attached to the ``controller_manager``. If multiple ``controller_manager`` instances are running on your robot or machine, you need to attach the debugger to the ``controller_manager`` associated with the hardware component or controller you want to debug.

How-To
******************

* Install ``xterm``, ``gdb`` and ``gdbserver`` on your system

.. code-block:: bash
sudo apt install xterm gdb gdbserver
* Make sure you run a "debug" or "release with debug information" build:
This is done by passing ``--cmake-args -DCMAKE_BUILD_TYPE=RelWithDebInfo`` to ``colcon build``.
Remember that in release builds some breakpoints might not behave as you expect as the the corresponding line might have been optimized by the compiler. For such cases, a full Debug build (``--cmake-args -DCMAKE_BUILD_TYPE=Debug``) is recommended.

* Adapt the launch file to run the controller manager with the debugger attached:

* Version A: Run it directly with the gdb CLI:

Add ``prefix=['xterm -e gdb -ex run --args']`` to the ``controller_manager`` node entry in your launch file.
Due to how ``ros2launch`` works we need to run the specific node in a separate terminal instance.

* Version B: Run it with gdbserver:

Add ``prefix=['gdbserver localhost:3000']`` to the ``controller_manager`` node entry in your launch file.
Afterwards, you can either attach a gdb CLI instance or any IDE of your choice to that ``gdbserver`` instance.
Ensure you start your debugger from a terminal where you have sourced your workspace to properly resolve all paths.

Example launch file entry:

.. code-block:: python
# Obtain the controller config file for the ros2 control node
controller_config_file = get_package_file("<package name>", "config/controllers.yaml")
controller_manager = Node(
package="controller_manager",
executable="ros2_control_node",
parameters=[controller_config_file],
output="both",
emulate_tty=True,
remappings=[
("~/robot_description", "/robot_description")
],
prefix=['xterm -e gdb -ex run --args'] # or prefix=['gdbserver localhost:3000']
)
ld.add_action(controller_manager)
Additional notes
*****************

* Debugging plugins

You can only set breakpoints in plugins after the plugin has been loaded. In the ros2_control context this means after the controller / hardware component has been loaded:

* Debug builds

It's often practical to include debug information only for the specific package you want to debug.
``colcon build --packages-select [package_name] --cmake-args -DCMAKE_BUILD_TYPE=RelWithDebInfo`` or ``colcon build --packages-select [package_name] --cmake-args -DCMAKE_BUILD_TYPE=Debug``

* Realtime

.. warning::
The ``update/on_activate/on_deactivate`` method of a controller and the ``read/write/on_activate/perform_command_mode_switch`` methods of a hardware component all run in the context of the realtime update loop. Setting breakpoints there can and will cause issues that might even break your hardware in the worst case.

From experience, it might be better to use meaningful logs for the real-time context (with caution) or to add additional debug state interfaces (or publishers in the case of a controller).

However, running the controller_manager and your plugin with gdb can still be very useful for debugging errors such as segfaults, as you can gather a full backtrace.

References
***********

* `ROS 2 and GDB <https://juraph.com/miscellaneous/ros2_and_gdb/>`_
* `Using GDB to debug a plugin <https://stackoverflow.com/questions/10919832/how-to-use-gdb-to-debug-a-plugin>`_
* `GDB CLI Tutorial <https://www.cs.umd.edu/~srhuang/teaching/cmsc212/gdb-tutorial-handout.pdf>`_
9 changes: 9 additions & 0 deletions doc/index.rst
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Expand Up @@ -28,3 +28,12 @@ Concepts
Joint Kinematics <../hardware_interface/doc/joints_userdoc.rst>
Hardware Components <../hardware_interface/doc/hardware_components_userdoc.rst>
Mock Components <../hardware_interface/doc/mock_components_userdoc.rst>

=====================================
Guidelines and Best Practices
=====================================

.. toctree::
:titlesonly:

Debugging the Controller Manager and Plugins <debugging.rst>

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