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Attention-based Curiosity-driven Exploration in Deep Reinforcement Learning

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AttA2C - Attention-based Curiosity-driven Exploration in Deep Reinforcement Learning

Author: Patrik Reizinger, MSc student in Electrical Engineering

Supervisor and Co-author: Márton Szemenyei, lecturer

Organization: Budapest University of Technology and Economics, Department of Control Engineering and Information Technology

Supplementary material for the paper Attention-based Curiosity-driven Exploration in Deep Reinforcement Learning submitted to ICASSP 2020. Preprint available at https://arxiv.org/abs/1910.10840.

Table of contents

General

The aim of the project is to develop new exploration strategies for Reinforcement Learning for agents which can generalize better. The focus is on curiosity-based methods, such as the Intrinsic Curiosity Module of the paper Curiosity-driven Exploration by Self-supervised Prediction, which is used extensively to build upon.

This project is implemented in PyTorch, using the stable-baselines package for benchmarking.

Proposed methods

  • AttA2C (Attention-aided A2C): this new version of A2C utilizes attention to split the features fed into the Actor and the Critic.
  • Action- and state-selective ICM: the extension of ICM aims to use attention for selectively use the features and actions in the forward and inverse dynamic models.
  • Rational Curiosity Module (RCM): this novel curiosity formulation aim to incentivize the agent to exploit curiosity only if it contributes to generalization.

Results

Experiments were carried out on three Atari games: Breakout, Pong and Seaquest (v0 and v4 variants, the former is stochastic, as it uses action repeat with p=0.25).

Breakout

Pong

Seaquest

Cite

If you found this work useful, please cite the following paper:

@article{reizinger2019attention,
  title={Attention-based Curiosity-driven Exploration in Deep Reinforcement Learning},
  author={Reizinger, Patrik and Szemenyei, M{\'a}rton},
  journal={arXiv preprint arXiv:1910.10840},
  year={2019}
}