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Migrate MathMatrixHelper to Kotlin (facebook#44547)
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Summary:
Pull Request resolved: facebook#44547

# Changelog:
[Internal] -

As in the title.

Differential Revision: D57254265
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rshest authored and facebook-github-bot committed May 12, 2024
1 parent a37111a commit ac5bcc2
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69 changes: 37 additions & 32 deletions packages/react-native/ReactAndroid/api/ReactAndroid.api
Original file line number Diff line number Diff line change
Expand Up @@ -4208,39 +4208,44 @@ public final class com/facebook/react/uimanager/LengthPercentageType : java/lang
public static fun values ()[Lcom/facebook/react/uimanager/LengthPercentageType;
}

public class com/facebook/react/uimanager/MatrixMathHelper {
public fun <init> ()V
public static fun applyPerspective ([DD)V
public static fun applyRotateX ([DD)V
public static fun applyRotateY ([DD)V
public static fun applyRotateZ ([DD)V
public static fun applyScaleX ([DD)V
public static fun applyScaleY ([DD)V
public static fun applyScaleZ ([DD)V
public static fun applySkewX ([DD)V
public static fun applySkewY ([DD)V
public static fun applyTranslate2D ([DDD)V
public static fun applyTranslate3D ([DDDD)V
public static fun createIdentityMatrix ()[D
public static fun decomposeMatrix ([DLcom/facebook/react/uimanager/MatrixMathHelper$MatrixDecompositionContext;)V
public static fun degreesToRadians (D)D
public static fun determinant ([D)D
public static fun inverse ([D)[D
public static fun multiplyInto ([D[D[D)V
public static fun multiplyVectorByMatrix ([D[D[D)V
public static fun resetIdentityMatrix ([D)V
public static fun roundTo3Places (D)D
public static fun transpose ([D)[D
public static fun v3Combine ([D[DDD)[D
public static fun v3Cross ([D[D)[D
public static fun v3Dot ([D[D)D
public static fun v3Length ([D)D
public static fun v3Normalize ([DD)[D
}

public class com/facebook/react/uimanager/MatrixMathHelper$MatrixDecompositionContext {
public final class com/facebook/react/uimanager/MatrixMathHelper {
public static final field INSTANCE Lcom/facebook/react/uimanager/MatrixMathHelper;
public static final fun applyPerspective ([DD)V
public static final fun applyRotateX ([DD)V
public static final fun applyRotateY ([DD)V
public static final fun applyRotateZ ([DD)V
public static final fun applyScaleX ([DD)V
public static final fun applyScaleY ([DD)V
public final fun applyScaleZ ([DD)V
public static final fun applySkewX ([DD)V
public static final fun applySkewY ([DD)V
public static final fun applyTranslate2D ([DDD)V
public static final fun applyTranslate3D ([DDDD)V
public static final fun createIdentityMatrix ()[D
public static final fun decomposeMatrix ([DLcom/facebook/react/uimanager/MatrixMathHelper$MatrixDecompositionContext;)V
public static final fun degreesToRadians (D)D
public static final fun determinant ([D)D
public static final fun inverse ([D)[D
public static final fun multiplyInto ([D[D[D)V
public static final fun multiplyVectorByMatrix ([D[D[D)V
public static final fun resetIdentityMatrix ([D)V
public static final fun roundTo3Places (D)D
public static final fun transpose ([D)[D
public static final fun v3Combine ([D[DDD)[D
public static final fun v3Cross ([D[D)[D
public static final fun v3Dot ([D[D)D
public static final fun v3Length ([D)D
public static final fun v3Normalize ([DD)[D
}

public final class com/facebook/react/uimanager/MatrixMathHelper$MatrixDecompositionContext {
public field perspective [D
public field rotationDegrees [D
public field scale [D
public field skew [D
public field translation [D
public fun <init> ()V
public fun reset ()V
public final fun reset ()V
}

public final class com/facebook/react/uimanager/MeasureSpecAssertions {
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