Uae4All2 Vita_mod v1.37
Use4All2 Mod is an Amiga emulator for Vita. This is my mod of the latest Vita version of this great Amiga emulator that was ported by Cpasjuste. Depending on when you read this, this mod might be ahead or behind his version.
Thanks to Cpasjuste for the original port and for jumping in and adding shader support.
Thanks to ScHlAuChi for extensive testing, ideas, and for contributing the new larger virtual keyboard images.
Thanks to the original authors Chui, john4p, TomB, notaz, Bernd Schneider, Toni Wilen, Pickle, smoku, AnotherGuest, Anonymous engineer, finkel, Lubomyr, pelya and many more.
NOTE: If you have problems with settings not saving etc, please delete or rename your config file and restart the emu. I heard this fixes many problems when you are replacing an older version of this emulator.
I urge everyone to try Chaos Engine with a LINE setting of 200 (or 320*200 res) and sharp bilinear simple shader (the default). The picture almost fills the whole screen and is very pretty with no artifacts or blurriness. The picture can be moved using R+start+dpad to center it on the Vita screen. It runs smooth with zero frameskip.
Vita controls:
Select = toggle menu
Start = toggle virtual keyboard
R+Start+dpad up/down = move screen up/down
R+Start+dpad left/right = change screenmode (to zoom in on games with borders)
Right analog stick = analog mouse (can switch this to left stick in menu)
Left analog stick = acts as amiga joystick
Dpad = acts as amiga joystick
When custom controls are off:
L/R=mousebuttons
Square = joystick button autofire (can be customized)
X = joystick button (can be customized)
R+Square = CTRL
R+Circle = LALT
R+Cross = HELP
L+Square = left mouse
L+Circle = right mouse
R+Dpad = arrow keys
When custom controls are on:
L+Start = toggle between custom control set 1, 2, and 3
Virtual keyboard controls:
Start = toggle virtual keyboard
Right analog stick up/down = move virtual keyboard up and down
Right analog stick left/right = change virtual keyboard transparency
Square = backspace
Triangle = toggle shift
Changelog
1.37
- some fixes to savestates. Now savestates work even with no disk inserted in df0. Savestate file name is now the first available name among df0, boot-hd, hdf2, hdf3, hdf4, df1, df2, df3.
1.36
- added measures to prevent file corruption: Disabled PS button because it caused corruption of hdf files; display a warning about file corruption if the Amiga is writing to hdf while the user tries to exit the program
- fix hdf size checking
- fixed up some menu text
- adjusted quickswitch screenmodes by two pixels
1.35
- now upto four hdf files can be mounted. From my own testing, it looks like 2 Gb is the hdf size limit. Geometry for each file can be changed by manually editing the config file, default is sectors:surfaces:reserved:blocksize=32:1:2:512 for files <1 GB, 32:2:2:512 for files >1Gb and 32:4:2:512 for files >2Gb. Only files <=2 Gb seem to work.
1.34
- hires support (e.g. 640*256), switchable in display menu. (Select a screen mode with "640" as width in the first option of the display menu, and the Workbench will be rendered with every pixel. A width of "320" reverts back to old behavior.)
1.33
- implemented three fully mappable custom configs, configurable in controls menu. Quick switch between them using "L+Start"
- allow the "other joystick" to be mapped in custom controls to the Dpad or any buttons. This only works if ports is not set to "both". Works great for Llamatron in dual joystick mode!
1.32
- virtual keyboard transparency adjust now toggles between four values, two of which cause zero slow-down when keyboard is displayed.
- resolution/zoom quick switch with R+Start+Dpad left/right is now more responsive
1.31
- Allow menu quit from within sub-menus using 'select'
1.30
- updated autocentering of analog sticks so that both sticks are always auto-centered, not just the one that controls the mouse
1.29
- Changed controls. The virtual keyboard is too useful to put it on an obscure combo. Start Button now toggles the virtual keyboard. When keyboard is active, right analog stick then controls the keyboard's vertical position and transparency. When keyboard is off, use R+Start+Dpad to move screen up and down and to quick switch between common resolutions. This used to be just Start+Dpad. Now it is R+Start+Dpad.
1.28
- bugfix: the virtual keyboard sometimes sent joystick button presses to the emulator when selecting keys. This has been fixed.
1.27
- virtual keyboard hotkeys added, square = backspace, triangle = toggle shift
- virtual keyboard controls are now more responsive
1.26
- virtual keyboard transparency is now adjustable (START+dpad left/right)
- fixed bug in virtual keyboard initialization where the keyboard send an endless string of ' symbols on boot up before it was first opened
1.25
- vastly improved virtual keyboard: The image is now bigger, supports more keys including the shift modifier, and is transparent (thanks to ScHlAuChi for the new keyboard image and many ideas)
- Fixed virtual keyboard not reacting when custom dpad mode was active
- The virtual keyboard can now be moved up and down using start+dpad up and start + dpad down.
1.24
- virtual keyboard (mapped to "hold start then press select")
- labels in custom control menu now reflect Vita controller
- default analog mouse control deadzone increased from 100 to 1000 to fix mouse pointer drift (can be changed in menu)
- default joystick port set to 1, since the mouse is always on (can be changed in menu)
1.23
- added analog joystick deadzone setting
- implemented autocentering to fix mouse pointer drift on some Vitas. Centering happens on program start and whenever the menu is opened
- START+DPAD left/right for quick switching between different zoomed screenmodes, useful for games like Chaos Engine. Use START+DPAD up/down to center screen after quick switching.
1.22
- fixed broken analog mouse control dead zone and improved mouse analog sensitivity
1.21
- moved shader config to display menu
1.20:
- added analog mouse support with menu option to choose left or right stick for mouse control
- new menu items in misc menu:
shader choice (default: sharp_bilinear_simple)
choice which analog stick to use for mouse - disabled broken gp2x stylus mode and mouse emu mode
- L/R are mouse buttons now
- screen movement switched from L+R+DPAD to START+DPAD
- START does not switch input modes anymore (mouse is always enabled)
- updated Readme.txt with new Vita control scheme
- fixed misc menu entries for shader and analog mouse
- custom controls menu is now more snappy
<1.20:
- perfect 2x scaling support to reduce pixel wobble
- HD Dir fix (supports one HD Dir & one HDF simultaneously, but max hdf size is still 1 Gb)
- Shader support implemented by Cpasjuste